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Post/Author/DateTimePost
yamiwarlock

08-17-05, 01:35 AM
This build is just brutal...frenzied beserker with the three abilities (note: I know two are feats and one is a class ability, but I can't remember whether standing or deathless are class abilities or feats...whichever is from Warcraft, which our group considers core for whatever reason. The third is a feat from Rokugan/OA).

Use Standing at Deaths Door (Get +X to attack and damage where X is the amount of HP you have lost beyond 0) and Deathless Frenzy (You don't die in a frenzy). This has been an old favorite of our group (although kill spells are troublesome). Then use a Rokugan/OA feat that allows you to continue a rage or frenzy beyond the normal time by one round by taking 10 damage.

This allows you to frenzy indefinatly, never drying, getting stronger with each hit you take, and taking at least 10 damage (a good thing in this scenerio) each and every round. Better make sure you have a heal spell in your party when you want to finish though.
Tempest Stormwind

08-17-05, 01:44 AM
I've seen the Rokugan thing -- it's a class feature of the Dead-Eyes Berserker. And it doesn't truly work with Deathless Frenzy... rather, you "sacrifice hit points" -- and if the only thing keeping you alive is Deathless Frenzy, you have no hit points to sacrifice. Plus, if I recall correctly, Dead-Eyes Berserker requires a Lawful alignment, as it's flavor is effectively disciplining away your concious mind and replacing it with raw combat prowess, like a crazy death-robot.

The Standing at Death's Door thing is probably from Warcraft, and sounds more like a feat than a class feature.
yamiwarlock

08-17-05, 02:00 AM
No, the Rokugan thing I remember doing damage...hmmm...
Tempest Stormwind

08-17-05, 05:00 AM
No, the Rokugan thing I remember doing damage...hmmm...
Exact quote, from Way of the Samurai:

"Eternal Rage: At fourth level, the dead-eyes berserker has learned to harness the deepest rage within his soul. If in the throes of a rage, he may extend the rage for an additional round by sacrificing ten hit points. He may continue to do so as long as he has hit points to spare, and can even render himself unconcious by sacrificing hit points in this manner."

Nothing about damage at all. And you have no hit points to spare as soon as you lose them all (hit 0).

(and I was wrong. The class requires "any chaotic.")
yamiwarlock

08-17-05, 04:44 PM
Ok, so it's not an infinite loop without a group of casters healing you (oh, and Ioun Stones for the whole eating and sleeping thing). Oh, but if a character has regeneration of a high enough value...

"I go beserk, it lasts 10 rounds."
"You have very high con and some DR, but still end up taking 320 damage in those 10 rounds. You are at -20...except your regeneration 10 causes you to be at -10, but the cleric healed you prior to that so you are at 10."
"I continue raging as my teammates hopefully hide, as instructed prior to the rage."
"They hide and your regeneration brings you to 10 again."
"I continue raging."
etc...etc...
Of course, regeneration 10 is WAY TO HOT to really get...
But if you had it with this class, you could technically continue raging and get +10 each round and, assuming you take no damage or have a cleric to heal you, eventually sunder the earth.