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| youspoonybard12-02-03, 05:49 PM | Everyone knows the Dervish gets a huge number of attacks a round. The Invisible Blade can Feint as a free action, and obtains some SA. Here's a basic attempt (3.5 + CW only) to combine the two. Invisible Blade 5 is required to get Uncanny Feint, +3d6 SA. Dervish 10 is best for their A Thousand Cuts ability. So we only have 5 levels to play with. IMO it's better to get the Invisible Blade levels first, to take advantage of the feinting ability. The one I'm happiest with is Swashbuckler 3 / Fighter 2 / Invisible Blade 5 / Dervish 10. Human is recommended for the bonus feat, although you could play around with other races making sure to alternate Fighter and Swashbuckler levels. Dex, Int, Cha, and Con are your biggest priority. Str and Wis aren't as important. Point Blank Shot, WF: Dagger, and Weapon Finesse are granted right away, then with Fighter 1 take Far Shot. You're ready for Invisible Blade (Swashbuckler has Bluff and Sense Motive as Class Skills, as well as 4 + int SP). Then, take 2 levels of Swash and 1 of Fighter, in no particular order. Grab Combat Expertise as a feat, and probably TWF using your Ftr 2 bonus feat, and your character level 3 feat. Non-humans must take whatever level 1 feat they didn't take, slowing down TWF options. Not horrible, but...Swash 3 allows you to add your Int to damage. Levels 6 and 9, take Dodge and Mobility, allowing you to enter Dervish at 11. You'll pick up some dagger SA, and the ability to add your Int to AC when unarmored. You'll probably want to use Magic Chain Shirt, but this never hurts. Levels 11 and up are Dervish. Pick up the rest of the TWF chain. If you're human, you'll have one extra feat to pick. I highly recommend the Tactical Feat, Elusive Target. Take that, PA'ers! Eventually, you'll get to move 45 feet a round and full attack. You can bluff before EVERY attack. Assuming a starting 15 dex, with a +6 item and +5 level-stat raising, you have a 26 dex (+8). People probably have higher than this with a higher starting score, or tomes, but let's take this as a baseline. Also assume +5 daggers. In a Dervish dance, you attack at +38/+33/+28/+23 (primary hand) and +38/+33/+28 (off hand), moving up to 45 feet while you do so. Each attack is potentially made against your opponent's Flat-Footed AC! Each successful hit does 1d4 + Str + Int + 10 + 3d6 (if it's a sneak) (or 1/2 str, depending on hand) damage... Doesn't look like much, but remember that your damage is affected by two stats, so you can raise both and get more out of it. Also, once per day, you can DOUBLE the amount of attacks you make in your dervish dance...14 possible sneak attacks a round, against lower, flat-footed AC's. Don't forget the possibility of 7 Bleeding Wounds a round, as well... You also get the other benefits of the class, and are epic-ready to continue Dervish onwards! Your Saves aren't bad either - Base Saves 10 / 13 (12 + 1 Swashbuckler Grace) / 9. Full BAB. One of the only problems is that Dervish doesn't have Bluff as a class skill, so it's more expensive to raise, but being human, having a higher int, and 4 + int skill points a level should be enough to max out bluff. Any comments? |
| Sisyfos12-02-03, 05:53 PM | Might work. Personally I like to stay clear from broken PrCs. Adding two of them together (inv blade and dervish)will certainly make a powerful character. 13 Sneak attacks/round is hard to beat. Sisyfos PS. I wish they would errate the shapechange spell also... its gonna get boring in our campaigns when I reach that level. |
| youspoonybard12-02-03, 11:17 PM | Ok, I updated the build. I look forward to comments...please? : P |