A bit of help would be appreciated [Archive] - Wizards Community

Post/Author/DateTimePost
kyberus

04-20-05, 01:09 AM
Well... its new campaign time again, and I had in mind for a sorcerer knight (ie: sorc/paladin gish type chap), I know not why except that I desire to do so. Unfortunately, our campaigns tend to have fights that are already a tad... difficult per power level of party. Furthermore, I have trouble making a character with ONE class not eat the wrong end of horible screaming death in the morning (my previous sorcerer has spent a great deal of time at near death invisible, a small unasuming creature, or, frequently, both (ie: I AM the invisi-fly, hiding inside thine helmet). Therefor, I was rather hoping someone might have a link to such a build, so that one might use it rather than end up cleaning oneself off of the floor, since it is not a particularily knightly act to turn oneself into an invisible, yet otherwise unasuming object and hide, even with the noblest intentions.
I have considered the following:
sorceror/paladin/spellsword
warmage/paladin/spellsword
warmage/paladin/eldritch knight
I have reasonable access to any 3.5 edition book that is over two months old, and we're using 32 point buy.

Any help would be greatly appreciated, really, I feel a bit bad about this, but I'm really no good at seeing what works and what doesn't, and in a combat heavy campaign('s true), being weak-> :weep:
Thanks in advance
Ashlan

04-20-05, 01:32 AM
Human Paladin 2 / Sorc 6 / Spellsword 1 / Eldritch Knight 10 / Dragonslayer 1

Gives you BAB 17, CL 17 (unfortunately you lose 9th level spells)
Feats:
H Iron Will
1 Dodge
3 Power Attack
6 Arcane Strike

After that, pretty much whatever you want.

Ash

{Edit}

Another option is the Ranged Gish
Elven Fighter 1/Wizard 6/Spellsword 1/Eldritch Knight 1/Arcane Archer 2/Exotic Weapon Master 1 / Eldritch Knight 2-9
End up with BAB 17 / CL 16
Then use the Fiendform spell from Complete Arcane to turn into an Arrow Demon from Monsters Manual 3.

Take the Exotic Weapon Master trick Close Quarters Ranged Combat
Feats:
F Point Blank Shot
1 EWP: Greatbow
3 Precise Shot
6 Rapid Shot
9 WF: Greatbow
EK Improved Initiative
12 Manyshot
15 Improved Rapid Shot

This idea was in a recent archer gish thread.

Ash

{/Edit}
kyberus

04-21-05, 12:07 AM
thanks, though, where is Dragonslayer from? Draconomicon? (I don't have that book on hand)
PhaedrusXY

04-21-05, 12:17 AM
thanks, though, where is Dragonslayer from? Draconomicon? (I don't have that book on hand)Yes. If you can't (or won't) use it, you could instead go Pal2/Sorc7/Spellsword1/EK10. That gets you CL17 and BAB +16. Another good option would be to replace the last 2-4 levels of sorcerer with a PrC. Anything with full caster progression is better than sorcerer levels.

Also, I like the Master of the Yuirwood PrC for sorcerers (it's in the Unapproachable East book). It gets full caster progression, 3/4 BAB progression, and some neat abilities. The skill prereqs are tough, but doable if you dip into other classes. Ranger1-2 makes it alot easier. Witch Hunter (Oriental Adventures) and Sacred Exorcist (Complete Divine now I think) are also two very good sorcerer PrCs.

I have some builds using combinations of those, but they're on my PC at home (I'm still at work). If I remember it, I'll post them later.