| Post/Author/DateTime | Post |
|---|---|
| Cthulhu312509-11-06, 02:50 PM | Just wondering if anyone had any ideas on how I could improve my spell list for an upcoming ECL 20 3-man team PvP game. (The others are a sorcerer and a level 13 half-fiend, half-dragon, half-dwarf fighter). The cleric is a chaotic evil human cleric/20 with wisom 32. (16 base +5 tome +6 item +5 level progressions). I am getting around the lack of spontaneous heals by having him carry 11 scrolls of heal. The game is core-only. Cleric spellsors: 0st: 6 * cure minor 1st: Entropic shield *2, doom, remove fear, sanctuary, protection from evil *3 2nd: lesser restoration *2, hold person *3, delay poisson, bull strength *2 3rd: Blindness/deafness, contagion, bestow curse, dispel magic *2, invisibility purge, remove curse 4th: Death ward *3, restoration, poison, spell immunity *2 5th: Break enchantment, dispel good, flame strike *2, righteous might, spell resistance *2 6th: Blade barrier, greater dispel magic, harm *3, antilife shell 7th: Ethereal jaunt, destruction*2, greater restoration, empowered flame strike 8th: Firestorm *3, greater spell immunity, maximized flame strike 9th: implosion *2, energy drain *2, etherealness Domains (Death, War): 1th: 2th: Spiritual weapon 3th: Magic vestment 4rd: Divine power 5nd: Slay living 6nd: Blade barrier 7rd: Power word blind 8nd: Power word stun 9rd: Power word kill The 3 "protection from evils", along with the spell resistance and immunity spells, will be used to protect the rest of the team from succumbing to "dominate person", and the like. Have I missed anything really obvious that no cleric should be without? |
| carnivore09-11-06, 04:19 PM | Just wondering if anyone had any ideas on how I could improve my spell list for an upcoming ECL 20 3-man team PvP game. (The others are a sorcerer and a level 13 half-fiend, half-dragon, half-dwarf fighter). The cleric is a chaotic evil human cleric/20 with wisom 32. (16 base +5 tome +6 item +5 level progressions). I am getting around the lack of spontaneous heals by having him carry 11 scrolls of heal. The game is core-only. Cleric spellsors: 0st: 6 * cure minor 1st: Entropic shield *2, doom, remove fear, sanctuary, protection from evil *3 2nd: lesser restoration *2, hold person *3, delay poisson, bull strength *2 3rd: Blindness/deafness, contagion, bestow curse, dispel magic *2, invisibility purge, remove curse 4th: Death ward *3, restoration, poison, spell immunity *2 5th: Break enchantment, dispel good, flame strike *2, righteous might, spell resistance *2 6th: Blade barrier, greater dispel magic, harm *3, antilife shell 7th: Ethereal jaunt, destruction*2, greater restoration, empowered flame strike 8th: Firestorm *3, greater spell immunity, maximized flame strike 9th: implosion *2, energy drain *2, etherealness Domains (Death, War): 1th: 2th: Spiritual weapon 3th: Magic vestment 4rd: Divine power 5nd: Slay living 6nd: Blade barrier 7rd: Power word blind 8nd: Power word stun 9rd: Power word kill The 3 "protection from evils", along with the spell resistance and immunity spells, will be used to protect the rest of the team from succumbing to "dominate person", and the like. Have I missed anything really obvious that no cleric should be without? first...whats a PvP game? next...spell list 0st: 6 * cure minor ok 1st: Entropic shield *2, doom, remove fear, sanctuary, protection from evil *3 you mean Protection from GOOD....... get rid of Remove fear...try Divine Favor instead 2nd: lesser restoration *2, hold person *3, delay poison, bull strength *2 get rid of Delay Poison and Hold personx3....try Aid x2, Owls wisdom, Eagles Splendor instead 3rd: Blindness/deafness, contagion, bestow curse, dispel magic *2, invisibility purge, remove curse get rid of Bestow curse,and Contagion and get 2 more dispel magic 4th: Death ward *3, restoration, poison, spell immunity *2 get rid of Poison...get Dimensional Anchor 5th: Break enchantment, dispel good, flame strike *2, righteous might, spell resistance *2 6th: Blade barrier, greater dispel magic, harm *3, antilife shell get rid of Harmx3, ....get 3 more Greater Dispel magic 7th: Ethereal jaunt, destruction*2, greater restoration, empowered flame strike get Blasphemy x3....ditch Destructionx2, and empowered flamestrike 8th: Firestorm *3, greater spell immunity, maximized flame strike get rid of maximized flame strike..get Unholy Aura 9th: implosion *2, energy drain *2, etherealness try this: 9th: Implosion,etheralness,Summon Monster IX,Miracle x2 :D |
| Endarire09-11-06, 04:29 PM | Player versus player. Think competitive arena combat. -EE |
| Cthulhu312509-11-06, 04:39 PM | Thanks for the input so far. I don't think owl's wisdom will be much use when I have a periapt +6, as the bonuses will not stack. The same goes for unholy aura - I already have a +5 deflection bonus from a ring of protection, and a +5 resistance bonus from the cloak (perhaps I should have put this in the original post). Likewise for the dispel magic and greater dispel magic, I think I will just buy lots of scrolls. Dimensional anchor is of limited use in a closed-off arena, and fighting other level 20 characters makes blasphemy a very weak spell. My 9th-level selections probably look like something that wouldn't work in a normal game, but in this specific game, summoning monsters is not allowed and "miracle" isn't defined definitely enough for a game with no DM. Thanks, though. |
| hogarth09-11-06, 06:53 PM | Your domains aren't the best ones, I think. Other domains to consider: Animal - Shapechange! Magic - Mordenkainen's Disjunction, use wizard wands/staves Trickery - Polymorph Any Object, Time Stop |
| ucfjedi09-12-06, 01:39 AM | Miracle???? I mean true it is high level and takes up slots...but in a PVP combat where you dont know what the other players are gonna bring it could so save your but at a critial moment... |
| bomaz09-12-06, 03:16 AM | divine metamagic for the win |
| Ed-Zero09-13-06, 01:54 PM | divine metamagic for the win No kidding.. if your gonna persist spells you might as well get some of these spells: Masochism (Clr 3) Sadism (Clr 3) Lesser Vigor, Mass (Clr 3) Holy Star (CAdv) Visage of the Deity (CAdv) Greater Visage of the Deity (CAdv) Get yourself Extra turning and Practiced Spellcaster. |
| hogarth09-13-06, 01:58 PM | Read the original post. Core only. No kidding.. if your gonna persist spells you might as well get some of these spells: Masochism (Clr 3) Sadism (Clr 3) Lesser Vigor, Mass (Clr 3) Holy Star (CAdv) Visage of the Deity (CAdv) Greater Visage of the Deity (CAdv) Get yourself Extra turning and Practiced Spellcaster. |
| carnivore09-13-06, 04:43 PM | ok...core only for arena battle...try this: 0st: 6 * cure minor 1st: Entropic shield *2, Obscuring mist, Divine Favor, sanctuary x 3 2nd: lesser restoration *2, hold person, Aid x 2, Silence, bull strength *2 3rd: Blindness/deafness, dispel magic *4, invisibility purge, remove curse 4th: Death ward *3, restoration, Divine Power, spell immunity *2 5th: Break enchantment, dispel good, flame strike , Righteous might, spell resistance *2,True Seeing 6th: greater dispel magic x3, Quickened Spiritual weapon x2 7th: Ethereal jaunt, destruction*2, greater restoration, Quickened Blindness/deafness or Wind Wall 8th: Firestorm *4, greater spell immunity, 9th: implosion , energy drain ,Quickened Flame Strike x 3 Domains (Travel, War): 1th: 2th: Spiritual weapon 3th: Fly 4rd: Dimension door 5nd: Teleport 6nd: Blade barrier 7rd: Teleport greater 8nd: Quickened Dimension Door 9rd: Quickened Teleport In arena battles...Quicken is a necessity!!!! unholy aura does a lot...look it up hope this helps :D |