A Cleric PvP spell list [Archive] - Wizards Community

Post/Author/DateTimePost
Cthulhu3125

09-11-06, 02:50 PM
Just wondering if anyone had any ideas on how I could improve my spell list for an upcoming ECL 20 3-man team PvP game. (The others are a sorcerer and a level 13 half-fiend, half-dragon, half-dwarf fighter).

The cleric is a chaotic evil human cleric/20 with wisom 32. (16 base +5 tome +6 item +5 level progressions).

I am getting around the lack of spontaneous heals by having him carry 11 scrolls of heal.

The game is core-only.

Cleric spellsors:

0st: 6 * cure minor
1st: Entropic shield *2, doom, remove fear, sanctuary, protection from evil *3
2nd: lesser restoration *2, hold person *3, delay poisson, bull strength *2
3rd: Blindness/deafness, contagion, bestow curse, dispel magic *2, invisibility purge, remove curse
4th: Death ward *3, restoration, poison, spell immunity *2
5th: Break enchantment, dispel good, flame strike *2, righteous might, spell resistance *2
6th: Blade barrier, greater dispel magic, harm *3, antilife shell
7th: Ethereal jaunt, destruction*2, greater restoration, empowered flame strike
8th: Firestorm *3, greater spell immunity, maximized flame strike
9th: implosion *2, energy drain *2, etherealness

Domains (Death, War):

1th:
2th: Spiritual weapon
3th: Magic vestment
4rd: Divine power
5nd: Slay living
6nd: Blade barrier
7rd: Power word blind
8nd: Power word stun
9rd: Power word kill

The 3 "protection from evils", along with the spell resistance and immunity spells, will be used to protect the rest of the team from succumbing to "dominate person", and the like.

Have I missed anything really obvious that no cleric should be without?
carnivore

09-11-06, 04:19 PM
Just wondering if anyone had any ideas on how I could improve my spell list for an upcoming ECL 20 3-man team PvP game. (The others are a sorcerer and a level 13 half-fiend, half-dragon, half-dwarf fighter).

The cleric is a chaotic evil human cleric/20 with wisom 32. (16 base +5 tome +6 item +5 level progressions).

I am getting around the lack of spontaneous heals by having him carry 11 scrolls of heal.

The game is core-only.

Cleric spellsors:

0st: 6 * cure minor
1st: Entropic shield *2, doom, remove fear, sanctuary, protection from evil *3
2nd: lesser restoration *2, hold person *3, delay poisson, bull strength *2
3rd: Blindness/deafness, contagion, bestow curse, dispel magic *2, invisibility purge, remove curse
4th: Death ward *3, restoration, poison, spell immunity *2
5th: Break enchantment, dispel good, flame strike *2, righteous might, spell resistance *2
6th: Blade barrier, greater dispel magic, harm *3, antilife shell
7th: Ethereal jaunt, destruction*2, greater restoration, empowered flame strike
8th: Firestorm *3, greater spell immunity, maximized flame strike
9th: implosion *2, energy drain *2, etherealness

Domains (Death, War):

1th:
2th: Spiritual weapon
3th: Magic vestment
4rd: Divine power
5nd: Slay living
6nd: Blade barrier
7rd: Power word blind
8nd: Power word stun
9rd: Power word kill

The 3 "protection from evils", along with the spell resistance and immunity spells, will be used to protect the rest of the team from succumbing to "dominate person", and the like.

Have I missed anything really obvious that no cleric should be without?
first...whats a PvP game?

next...spell list

0st: 6 * cure minor
ok

1st: Entropic shield *2, doom, remove fear, sanctuary, protection from evil *3
you mean Protection from GOOD.......
get rid of Remove fear...try Divine Favor instead


2nd: lesser restoration *2, hold person *3, delay poison, bull strength *2
get rid of Delay Poison and Hold personx3....try Aid x2, Owls wisdom, Eagles Splendor instead


3rd: Blindness/deafness, contagion, bestow curse, dispel magic *2, invisibility purge, remove curse
get rid of Bestow curse,and Contagion and get 2 more dispel magic


4th: Death ward *3, restoration, poison, spell immunity *2
get rid of Poison...get Dimensional Anchor


5th: Break enchantment, dispel good, flame strike *2, righteous might, spell resistance *2


6th: Blade barrier, greater dispel magic, harm *3, antilife shell
get rid of Harmx3, ....get 3 more Greater Dispel magic


7th: Ethereal jaunt, destruction*2, greater restoration, empowered flame strike
get Blasphemy x3....ditch Destructionx2, and empowered flamestrike

8th: Firestorm *3, greater spell immunity, maximized flame strike
get rid of maximized flame strike..get Unholy Aura

9th: implosion *2, energy drain *2, etherealness
try this:
9th: Implosion,etheralness,Summon Monster IX,Miracle x2


:D
Endarire

09-11-06, 04:29 PM
Player versus player. Think competitive arena combat.

-EE
Cthulhu3125

09-11-06, 04:39 PM
Thanks for the input so far.

I don't think owl's wisdom will be much use when I have a periapt +6, as the bonuses will not stack. The same goes for unholy aura - I already have a +5 deflection bonus from a ring of protection, and a +5 resistance bonus from the cloak (perhaps I should have put this in the original post).

Likewise for the dispel magic and greater dispel magic, I think I will just buy lots of scrolls.

Dimensional anchor is of limited use in a closed-off arena, and fighting other level 20 characters makes blasphemy a very weak spell.

My 9th-level selections probably look like something that wouldn't work in a normal game, but in this specific game, summoning monsters is not allowed and "miracle" isn't defined definitely enough for a game with no DM.

Thanks, though.
hogarth

09-11-06, 06:53 PM
Your domains aren't the best ones, I think. Other domains to consider:
Animal - Shapechange!
Magic - Mordenkainen's Disjunction, use wizard wands/staves
Trickery - Polymorph Any Object, Time Stop
ucfjedi

09-12-06, 01:39 AM
Miracle????

I mean true it is high level and takes up slots...but in a PVP combat where you dont know what the other players are gonna bring it could so save your but at a critial moment...
bomaz

09-12-06, 03:16 AM
divine metamagic for the win
Ed-Zero

09-13-06, 01:54 PM
divine metamagic for the win
No kidding.. if your gonna persist spells you might as well get some of these spells:

Masochism (Clr 3)
Sadism (Clr 3)
Lesser Vigor, Mass (Clr 3)
Holy Star (CAdv)
Visage of the Deity (CAdv)
Greater Visage of the Deity (CAdv)

Get yourself Extra turning and Practiced Spellcaster.
hogarth

09-13-06, 01:58 PM
Read the original post. Core only.

No kidding.. if your gonna persist spells you might as well get some of these spells:

Masochism (Clr 3)
Sadism (Clr 3)
Lesser Vigor, Mass (Clr 3)
Holy Star (CAdv)
Visage of the Deity (CAdv)
Greater Visage of the Deity (CAdv)

Get yourself Extra turning and Practiced Spellcaster.
carnivore

09-13-06, 04:43 PM
ok...core only for arena battle...try this:

0st: 6 * cure minor
1st: Entropic shield *2, Obscuring mist, Divine Favor, sanctuary x 3
2nd: lesser restoration *2, hold person, Aid x 2, Silence, bull strength *2
3rd: Blindness/deafness, dispel magic *4, invisibility purge, remove curse
4th: Death ward *3, restoration, Divine Power, spell immunity *2
5th: Break enchantment, dispel good, flame strike , Righteous might, spell resistance *2,True Seeing
6th: greater dispel magic x3, Quickened Spiritual weapon x2
7th: Ethereal jaunt, destruction*2, greater restoration, Quickened Blindness/deafness or Wind Wall
8th: Firestorm *4, greater spell immunity,
9th: implosion , energy drain ,Quickened Flame Strike x 3

Domains (Travel, War):

1th:
2th: Spiritual weapon
3th: Fly
4rd: Dimension door
5nd: Teleport
6nd: Blade barrier
7rd: Teleport greater
8nd: Quickened Dimension Door
9rd: Quickened Teleport


In arena battles...Quicken is a necessity!!!!

unholy aura does a lot...look it up

hope this helps

:D