A clerical Dilemma! (3.5) [Archive] - Wizards Community

Post/Author/DateTimePost
chuckchippie

02-17-06, 02:50 AM
Ok so, my level 4 human cleric looks like this:

Domains: Sun/Healing
Flaws: Shaky (Should I also take murky-eyed for an extra feat?)
Traits: None (Any good ones here?)
15 CHA: So I act as the party's face.

I'm looking to get him to about level 12-15, taking Radiant Servant of Pelor:

Cleric1: Turn Undead/Greater Turn, Extra Turning, Extend Spell, Persuasion
Cleric2:
Cleric3: Persistent Spell
Cleric4:
Cleric5:
Cleric6: Divine Metamagic (Persistent)
RSOP1: Extra Greater Turning, Radiance
RSOP2: Divine Health, Empower Healing.
RSOP3: Maybe Extra Turning?, Aura of Warding
RSOP4:


Now: I get an extra feat for shaky, maybe two if I take murky eyed. I'm thinking of getting the persuasion feat to give me free ups in Bluff and intimidate since my cha is high, but they are not class skills. With them and Diplomacy and a bit of sense motive I'd be a good talker. Any better ideas on how to spend this feat? Should I take murky-eyed? What would I spend THAT feat on? Is there any suggestion on a better feat progression generally? I hope to have this character be a healer/meleer, with a good ability to chat with NPC's. Maybe I should drop something for skill proficiency (Concentrate)? Just help me out generally I guess. Thank you very much.
catfan

02-17-06, 03:26 AM
Why not dump Persuasion and take Murky-Eyed, and then take Persistent Spell and Divine Metamagic: Persistent all at 1st level?

Divine Spell Power is a pretty strong feat as well, especially since you're already turn focused.
fafnisbani

02-17-06, 03:52 AM
A nice enough trait would be Polite, since it gives you a bonus on Diplomacy checks, but a penalty on Intimidate.
chuckchippie

02-17-06, 08:30 AM
Why not dump Persuasion and take Murky-Eyed, and then take Persistent Spell and Divine Metamagic: Persistent all at 1st level?

Divine Spell Power is a pretty strong feat as well, especially since you're already turn focused.

Duly Noted.