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| 20goingon123202-23-06, 05:44 PM | Hi, guys. I just need a bit of tweaking here for a couple of characters (cohort and villian) for a game to be on in 22 hours. Classes and feats from Core and Complete, spells from Core only. What I am looking for is any rules FAQs or erratas that I might have missed (ie., I want to verify the builds are legal), anything that might make them more effective within the bounds of the tactics and background, and other basic CO stuff. They operate under a few House Rules: - No teleportation magic. Dimension Door is all you get. Ethereal Jaunt and Etherealness are acceptable as they are not, strictly, teleportation magic. Otherwise, Teleport, Plane Shift, etc., are all not allowed - Humans get the bastard sword as a Martial Weapon even when wielded one-handed (they don't need the EWP for it) - All PCs and PC cohorts get 1 extra feat at 1st level that they can use on a limited number of 1st level only feats (eg., luck of heroes, draconic heritage, improved toughness, etc.). BBEGs may or may not get them, depending on the build/background. Please make your recommendations based on a ECL9 party. They are rested and are full strength. They are ambushing the bad guy leading a small army with a small army of their own at their backs (still outnumbered about 4 to 1). I want the battle with the BBEG to be very challenging but not overwhelming (basically I don't want a guaranteed TPK). The characters to follow. |
| 20goingon123202-23-06, 06:13 PM | The BBEG (well, not really; just A big bad, not THE big bad). Human Cleric of God (yep, the god has no name; expressedly forbidden in the religion as god should be beyond such mortal things) Cleric 4/Church Inquisitor 8 Rolled stats: 18, 16, 15, 15, 12, 12 Str 15 (additional 1 from level) 16 Dex 12 Con 18 Int 12 Wis 16 (additional 2 from level) 18 Cha 15 HP: 136 (8+11d8+48+12) AC: 25 (platemail +1, heavy shield +1, dex bonus 3 (see below)) BAB: 9 Domains: War, Strength, Inquisition Skills (ranks only): Concentration 15, Heal 4, Knowledge (Arcana, History, Religion) 4 each, Search 5, Sense Motive 10, Spellcraft 15, Spot 15 Feats: Improved Toughness (b), Martial Weapon (Bsword) (D), Weapon focus (BSword) (D), Endurace (1), Spontaneous Domain: War(1), Quicken Spell (3), DM: Quicken (6), Power Attack(9), Spontaneous Wounder (12) (b) = bonus from first level, (D) = Domain granted Equipment: Bloodstone Blade (+1 Bsword of Wounding, Scorching Ray 1x/day) - this is basically Flametongue in Bsword form and Wounding instead of Flame Burst Mithril Platemail of Speed (from DMG) +1 Heavy Steel Shield of Blinding Periapt of Wis +4 Gloves of Dex +4 Wand of Cure Light Wounds (x2) Potion of Invis (x2) Scroll of Ethereal Jaunt Spells Prepared: 0: Create Water (x2), Detect Magic (x2), Light (x2) 1: Enlarge Person (D), Comprehend Languages, Bless (x2), Divine Favour, Shield of Faith, Magic Stone, Obscuring Mist 2: Spiritual Weapon (D), Death Knell, Remove Paralysis, Silence (x2), Resist Elements, Spiritual Weapon 3: Magic Vestment (D), Dispel Magic (x2), Magic Vestment, Bestow Curse, Blindness 4: Divine Power (D), Greater Magic Weapon, Poison (x2), Free Movement 5: Righteoous Might (D), Flame Strike, Spell Resistance, Slay Living, Wall of Stone 6: Stoneskin (D), Windwalk, Harm, Spiritual Weapon (Quickened) This guy is described as being a superlative warrior in his own right, with ability to curse and kill enemies of God with a touch. Also described as extremely powerful. Very fanatical and zealous to the point of "kill them all and let god sort them out". Basically, this guy is to be a cleric that buff himself and walk into melee, killing with a touch or a blessing to the head with his sword. |
| 20goingon123202-23-06, 06:30 PM | This is to be a cohort to a party member. Level 4 max due to low Cha on the part of the guy with Leadership. Human Sorceror 4 Rolled stats: 18, 16, 15, 14, 10, 10 Str 10 Dex 16 Con 15 (additional 1 from level) 16 Int 14 Wis 10 Cha 18 HP: 26 (4+3d4+12) AC: 18 (chain shirt +1, dex bonus 3) BAB: 2 Skills (ranks only): Bluff 5, Concentration 7, Intimidate 5, Knowledge Arcana 5, Spellcraft 11, Tumble 3 Feats: Draconic Heritage (b), Draconic Breath (1), Draconic Resistance (1), Draconic Power (3) (b) = bonus from first level Equipment: Mithril Chain Shirt +1 Cloak of Cha +2 Spells Known: 0: Mage Hand, Prestidigitation, Ghost Sound, Read Magic, Detect Magic 1: Chill Touch, Shield, Magic Missile 2: Alter Self This chap has the blood of a red dragon in his veins and is currently using that path to power. He is impatient and frequently snappish to those he thinks are slow (which is just about everyone that ask too many questions in his opinion). His primary method of battle is to turn into something with lots of AC (lizardfolk being his favourite) and then use his draconic breath to turn enemies to cinders. |