| Post/Author/DateTime | Post |
|---|---|
| DragonChildX09-28-06, 02:20 PM | Well Heres What I have sofar for My Cleric (Hes 22nd level until further notice) Now He follows Palor to get the Supreme Healing so he fully is built as a great healer for epic, Plus he can take the front as a more then capable fighter if the need arises! Suggestions all welcome, Compliments moreso ;) Class: Cleric 6 / Radiant Servent Of Palor 10/ Contemplative 4/ Saint +2 Race: Human Strength: 26 Dexterity: 26 Constitution: 30 Intelligence: 22 Wisdom: 36 Charisma: 24 Ac: 52 Armor - 8 Shield - 7 Dexterity - 8 Natural -5 Enhancement - 13 Insite - 1 Saves: Fortitude: 29 Reflex: 20 Will: 35 Melee Att: 22 Ranged Attack: 22 Weapons: +1 Axiomatic, Briliant Energy, Shocking Burst, Bane vs (Evil Outsiders) Long Spear Mace Of Smiting Oathbow Armor/Protective Items +6 Heavy Fortification Celestial Armor +7 Animated Large Darkwood Sheild Amulate Of Natural Armor/Constitution/Wisdom - +5/+6/+6 Cloak of Charisma and Resistance - +6/+5 Items: Tome of Understanding +5 Manual of Gainful Excersize +4 Manual of Bodily Health +4 Ring of Freedom of Movement Ring of Spell Turning Boots of Teleportation Bag of holding (Largest size) Belt of Giant Strength +6 Gloves of Dexterity +6 Headband of Intelect +6 Ion Stone - Pale Green - +1 to att, saves, skills, abilities Ion Stone - Orange - +1 Caster Level Ion Stone - Dusty Rose - +1 Ac Feats Combat Reflexes - Duh Robilards Gambit - all melee attacks on this character provoke attacks of opportunity - move equivelent action to activate Power Attack - Duh Two handed Power Attack - double my strength on two handed attacks Quicken Spell - Duh Multi Spell - can cast 2 quickened spells in a round Weapon Focus Long Spear - Duh Monkey Spins the Branch - can attack with my longspear with opponents within 5 feet intead of 10 (One saved incase Monkey Spins the Branch has a pre req) Special Abilities: Holy Power - +2 DC insight to all spells and spell like abilities Holy Touch - 1d6 against evil, 1d8 against evil outsiders or undead Per attack, Same if struck by said creatures Cast at will - Guidence, Resistance, Virtue, Bless Damage Reduction 10/Evil Immune - Acid, Cold, Electricity, Petrification Protective Aura - Double Strength Magic Circle agains Evil And Lesser globe of Invulnerability (Caster Level 23rd) Lowlight/Darkvision 60ft Fire Resistant - 10 Tongues - Always in effect Extra Turning Greater +4 Save Against Poisons Radiance - Divine Health - Immune to all Deseases Including Magical Supreme Healing - All healing spells are Maximized and Empowered - No Cost 2 Bonus Domains Aura of Warding - +2 Will save bonus for all allies within 10 feet of character Positive Energy Burst - 10d6 damage to all undead within 100 feet of character - (Relex DC 22 for Half) - Uses 2 turn attempts Slippery Mind - Allows another save next round if failed original Divine Wholeness - Heal wounds 4x contemplative each day With the proper Buffing spells hes one Dangerous Ombre |
| jstorrie09-28-06, 02:28 PM | Okay? What do you want? |
| DragonChildX09-28-06, 02:49 PM | Okay? What do you want? I was looking for Suggestions Actually, Thats why I wrote "Suggestions all welcome, Compliments moreso ;) " Possibly sugestions on improving it or such! |
| Repeekluos09-28-06, 02:58 PM | Look at taking leadership, and epic leadership. Make a wiz/5, incantatrix/10, archmage/X, whatever else you want/X. Have them cast amazing spells on you, the meta them up through class abilities. I'm currently playing a 25th level cleric of Pelor with an arcane cohort. It gets pretty insane. |
| carnivore09-28-06, 04:43 PM | nice idea......however: 1)Class: Cleric 6 / Radiant Servent Of Palor 10/ Contemplative 4/ Saint +2...wont work....you need 3 Exalted Feats to qualify for Saint 2) try switching attributes....: Strength: 22 Dexterity: 26 Constitution: 26 Intelligence: 24 Wisdom: 30 Charisma: 36 4 points in Str or Con wont make any difference higher Int = More Skill points....very important in EPIC lvl games Wisdom is fine @ 30....you dont need that much.....even though it does affect the DC of your spells(-3 DC at EPIC lvls= meaningless) Charisma is a primary Stat for Clerics....especially at EPIC levels 3)feats you may want to look at other feats.....Specificly Divine feats(Divine Metamagic, Divine Spell power, Domain Spontaneity, etc.....) for an idea ...try this: Elf Cleric 6/ Radient Servant of Ehlonna 7/ Sacred Exorcist 6/ Contemplative 1 Domains: Sun Animal...gives Shapechange, and Summon natures Ally..for Spontaneous Summoner Plant Celerity......gives Greater blink, TIMESTOP Feats: 1st extra turning 3rd extend spell 6th persistant spell 9th Divine meta(persistant) 12th Divine Spell power or Ashbound summoning 15th Spontaneous summoner 18th Domain Spontaneity(Celerity) base 32 point buy: 10 Str 10 Dex 10 Con 16 Int 14 Wis 16 Cha at 20th lvl, with stat boosters: 16 Str(elf form) 16 Dex(elf form) 16 Con(elf form) 22 Int 20 Wis 32 Cha(base + 5 lvls+ 5 inherrent +6 belt) items: 200000gp Belt of magnifiscense +6 18000gp Gloves of the Balanced Hands....gives 2wpn fighting 9000gp +1 sacred Bracers.....+2 turn lvls 9000gp +1 sacred CharNar.....+2 turn lvls 9000gp +1 sacred Distana.....+2 turn lvls 9000gp +1 sacred Buckler.....+2 turn lvls 9000gp +1 sacred Chain shirt.....+2 turn lvls 20250gp Mask of insightful detection.....+9 insight to Spot and Search 3750gp lens of Detection......+5 Search, survival(track) 2000gp Handy Haversack 5500gp Boots of Travelling and leaping 2500gp ring of Sustenance 18000gp Skin of the Chameleon...........+10 enhancement Hide 22500gp 3 x Nightstick rods(+12 extra turns/day) 5040gp Greater Holy Symbol..........Empowered Turning feat at will 11000gp Amulet of undead turning........+4 turn lvl 60000gp Ankh of ascension.........+4 caster lvl 11000gp Rod of Extend 3000gp rod of extend,lesser 20000gp Bead of Karma......+4 caster lvl 30000gp orange ioun stone.......+1 casterlvl weapon: 100100gp Bow of the Solars......all arrows fired from this become arrows of slaying(the effect) basically.....each morning use the bead of Karma and Divine spell power to boost caster level....to get caster lvl 33 and then cast [B]Persistant Shapechange and some other buffs(divine power,GMW,Magic vestaments,etc...including Persistant greater Blink ) during the day....he can cast Timestop when he needs it , because of domain spontaneity(celerity) also can spontaneously cast Summon Natures Ally of any level Has great skills.....Spot,Hide,Search,Diplomacy combat fires a lot of Slaying arrows while in Solar Form(of something else, if necessary) great vs Undead..........destroys them very easily 30 Regular turns per day 18 Greater turns 18 Turn Plants turns at 37th lvl cleric turn damage(ave) = 81 HD :D :D |
| ninjarabbit09-28-06, 04:54 PM | The divine metamagic persistant spell is the best route to go for a melee cleric. |
| Repeekluos09-28-06, 04:55 PM | Carnivore. Nice build, but why focus on turning so much? It may just be play style differences, but I'm playing an epic cleric, and haven't fought undead since 16th. |
| DragonChildX09-28-06, 05:46 PM | Thnx man, Guess I missed the exalted feat *Smaks head repeating Stupid! Might have to change some feats around at best. A few things though - How did you get a Solar form? - I wanted to be a Melee oriented Cleric though (Should have stated that, Sorry) - As Repeekluos said, were not fighting much in the way of uindead, Besides thats what I use Heal spells and such for - I cant use things from the minatures handbook like the Belt of magnifiscense But im quite impressed, Im kinda modding the character for a different Patheon and have my Dm's assistance for such an endevor. The gods template im currently using has the following domains - Nobility, Protection, Healing, Liberation |
| jstorrie09-28-06, 06:11 PM | Carnivore. Nice build, but why focus on turning so much? It may just be play style differences, but I'm playing an epic cleric, and haven't fought undead since 16th. The turning attempts are used to fuel Divine Metamagic. |
| carnivore09-29-06, 12:28 PM | Carnivore. Nice build, but why focus on turning so much? It may just be play style differences, but I'm playing an epic cleric, and haven't fought undead since 16th. Planar Turning is VERY strong in EPIC play......NO SAVE DESTRUCTION of EVIL OUTSIDERS - How did you get a Solar form? Shapechange....Persisted with Divine Metamagic(Persistant)....change to any Shape 25HD max, all day.....it is a Domain Spell from Animal Domain.....provides by Ehlonna Ehlonna gives some very nice Domains...Ehlonna (Complete Divine) NG celerity/good/animal/plant/Sun....Celerity gives great things as does Animal for a Melee cleric...try this: 6th lvl spell...can be persisted Sunscepter(Lost empires of Faerun)personal,1 rnd/cl.....form a mace of light, does 2d6 damage as a Melee Touch attack, with Axiomatic,Disruption, Flaming Burst attributes!!!!!!!....persistable(but if you put it down the spell is lost....so dont drop it)NO SAVE, NO SR :D |
| Repeekluos09-30-06, 10:44 AM | Where do you find Planar turning? @jstorrie I was wondering why he was upping his turning check, not number of times per day. Thank you none the less. |
| carnivore09-30-06, 11:49 AM | Planar Turning is found in the SRD or EPIC level handbook....notice: PLANAR TURNING [EPIC] Prerequisites: Wis 25, Cha 25, ability to turn or rebuke undead. Benefit: The character can turn or rebuke outsiders as if they were undead. An outsider has effective turn resistance equal to half its spell resistance (round down). If the character can turn undead, he or she turns (or destroys) all evil outsiders and rebukes (or commands) all nonevil outsiders. If the character can rebuke undead, he or she rebukes (or commands) all evil outsiders and turns (or destroys) all nonevil outsiders. also if you had Planar Turning and Positive Energy Aura...... POSITIVE ENERGY AURA [EPIC] Prerequisites: Cha 25, ability to turn undead, ability to cast dispel evil. Benefit: Every undead creature that comes within 15 feet of the character is automatically affected as if the character had turned it. This doesn’t cost a turning attempt, and the character doesn’t have to roll turning damage (it automatically affects all undead in a 15-foot burst), but it only turns undead with Hit Dice equal to or less than the character’s effective cleric level minus 10 (and automatically destroys undead with Hit Dice equal to or less than the character’s effective cleric level minus 20). Just as with normal turning, the character can’t affect undead that have total cover relative to him or her. turning or destroying without using Turn attempts...even affecting Evil and Non evil outsiders :D |
| Repeekluos09-30-06, 11:57 AM | Oh man, that is just mean. We are about to take on the Slaadi Lords in limbo. I think I'm going to have to change up my epic feats a little. |
| carnivore09-30-06, 12:02 PM | just remember with the build i posted above....he turns as 37th lvl cleric, turn damage(ave) = 81 HD but if he had both feats......he could use a Turn attempt to Destroy an 18HD Evil Outsider..up to 60' away....or wait until they got within 15' to be affected by his aura....the main drawback....Turning affects the weakest first...so if it was sorrounded by minions...they would take the brunt of the effect first...still lots of fun he could still Turn a 37HD evil outsider...so with a greater turning it would be destroyed :D |