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Post/Author/DateTimePost
Eled_the_Worm_Tamer

09-06-06, 03:15 PM
Can anyone optomis the mighty Taraske to take on a Gold Grater wyrm? or is this once mighty juggernaught now fallen, left to be dragon food and the plaything of Kobolds? Any WotC book permited but mention where you get things. ( I know im asking a lot and its far from optomal, apaling int and lots of racal HD, Im just disaponted becase it seems to have shrunk compared to its second ed incarnation.)
bluelighter0

09-06-06, 03:36 PM
Um....what?

I think, maybe, you're asking us to optimize the Tarrasque to take on a Great Wyrm Gold Dragon. Given that both are monsters, and not suitable for player use, I'm not sure what the point is. But, for the sake of saying it, unless the Dragon has Wish as one of his Sorcerer Spells known, the Tarrasque will win by attrition, simply from getting back up over and over again. Beyond that, I don't know. I'm honestly at a loss for words in regard to this post.
rilem

09-06-06, 03:42 PM
Optimize the Tarrasque (feats) (http://boards1.wizards.com/archive/index.php/t-521030.html)

and

Try killing THIS Tarrasque (http://boards1.wizards.com/showthread.php?p=9426436#post9426436)

The results of a 5-second google search.
Leugren

09-06-06, 04:08 PM
Can anyone optomis the mighty Taraske to take on a Gold Grater wyrm? or is this once mighty juggernaught now fallen, left to be dragon food and the plaything of Kobolds? Any WotC book permited but mention where you get things. ( I know im asking a lot and its far from optomal, apaling int and lots of racal HD, Im just disaponted becase it seems to have shrunk compared to its second ed incarnation.)

Don't be too harsh, guys. Gauging from the spelling in this post, the OP is clearly a seven-year-old child.
Terraneaux

09-06-06, 04:13 PM
If you can't find it, you can't kill it.....

“Fast Eddie”
Elite Tarrasque Assassin 10

Fast Eddie
Size/Type:
Colossal Magical Beast

Hit Dice:
48d10+10d6+870 (1173 hp)

Initiative:
+13

Speed:
20 ft. (4 squares)
Armor Class:
39 (-8 size, +7 Dex, +30 natural), touch 9, flat-footed 32)

Base Attack/Grapple:
+55/+91

Attack:
Bite +68 melee (4d8+20/15-20/×3)

Full Attack:
Bite +68 melee (4d8+20/15-20/×3) and 2 horns +65 melee (1d10+10) and 2 claws +65 melee (1d12+10) and tail slap +65 melee (3d8+10)

Space/Reach:
30 ft./20 ft.
Special Attacks:
Augmented critical, frightful presence, improved grab, rush, swallow whole, sneak attack +5d6, death attack

Special Qualities:
Carapace, damage reduction 15/epic, immunity to fire, poison, disease, energy drain, and ability damage, regeneration 40, scent, spell resistance 32, poison use, uncanny dodge, hide in plain sight, +5 save vs poison (but note poison immunity)
Saves:
Fort +44, Ref +40, Will +26

Abilities:
Str 45 (50), Dex 20 (25), Con 35 (40), Int 10 (15), Wis 16 (21), Cha 14 (19)
Skills:
Hide +65, Move Silently +81, Spot +74, Listen +74, Disguise +14, Escape Artist +17
Feats:
Improved Initiative, Eschew Materials, Skill Focus (Hide), Skill Focus (Move Silently), Power Attack, Cleave, Great Cleave, Multiattack, Quick Reconnoiter, Arcane Preparation, Dodge, Mobility, Silent Spell, Elusive Target, Darkstalker, Weapon Focus (Bite), Improved Critical (Bite), Epic Skill Focus (Hide), Epic Skill Focus (Move Silently)
Environment:
Tarrasque Room of Undermountain
Organization:
Solitary
Challenge Rating:
31
Treasure:
None
Alignment:
Neutral Evil
Advancement:
- (really, really unique)
Level Adjustment:
—
Fast Eddie is 70 feet long and 50 feet tall, and it weighs about 130 tons.
Fast Eddie cannot speak, but can understand and read and write Common and Draconic. In other forms he can speak these languages.
Combat
Fast Eddie attacks with its claws, teeth, horns, and tail.
Fast Eddie’s natural weapons are treated as epic weapons for the purpose of overcoming damage reduction.
Augmented Critical (Ex)
Fast Eddie’s bite threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit.
Frightful Presence (Su)
Fast Eddie can inspire terror by charging or attacking. Affected creatures must succeed on a DC 38 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the Fast Eddie. The save DC is Charisma-based.
Improved Grab (Ex)
To use this ability, Fast Eddie must hit a Huge or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Rush (Ex)
Once per minute, the normally slow-moving Fast Eddie can move at a speed of 150 feet.
Swallow Whole (Ex)
Fast Eddie can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+10 points of crushing damage plus 2d8+6 points of acid damage per round from the Fast Eddie’s digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to Fast Eddie’s digestive tract (AC 25). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. Fast Eddie’s gullet can hold 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures.
Carapace (Ex)
Fast Eddie’s armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature’s spell resistance.
Regeneration (Ex)
No form of attack deals lethal damage to Fast Eddie. Fast Eddie regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If Fast Eddie fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature’s full normal hit points +10 (or 1183 hp). Fast Eddie is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability.
Fast Eddie can be slain only by raising its nonlethal damage total to its full normal hit points +10 (or 1183 hit points) and using a wish or miracle spell to keep it dead.
If the Fast Eddie loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump.
Skills
Fast Eddie has a +8 racial bonus on Listen and Spot checks.

Spells/day

Level 1 2 3 4
#/day 4 4 3 3

Spells known

1st-True Strike, Critical Strike(CA), Distract Assailant (CA), Feather Fall
2nd-Spider Climb, Pass Without Trace, Alter Self, Cat’s Grace
3rd-False Life, Magic Circle Against Good, Wraithstrike (CA), Nondetection
4th-Glibness*, Shadow Form, Dimension Door, Freedom of Movement

*Note that all spells except for Glibness have verbal components and thus cannot be cast by Fast Eddie in its natural form.

(CA)-Spells marked with this are found in Complete Adventurer

Spells Prepped-
1st-none
2nd- 2x Silenced Feather Fall, 2x Silenced Distract Assailant
3rd-2x Silenced Spider Climb, 1x Silenced Pass Without Trace
4th-3x Silenced Wraithstrike
PhaedrusXY

09-06-06, 04:44 PM
If it just had the ability to fly somehow, and some decent feats, it would be much, much scarier. Also, check out this thread (http://community.wizards.com/showthread.php?t=697489&page=2). Changing its terrain from land-based to aquatic, and making people actually go in the water to get it, upgrades it from "nuisance" to almost terrifying. :D

4th-3x Silenced Wraithstrike:OMG!
Craig C.

09-06-06, 04:48 PM
This is on the wrong forum.

Wiz_O Autumn specifically created the Optimization Challenge forum for threads like this.
Eled_the_Worm_Tamer

09-06-06, 05:28 PM
Don't be too harsh, guys. Gauging from the spelling in this post, the OP is clearly a seven-year-old child.

Or a dylexic perhaps? as implyed by my signature. I am sorry I got the wrong forum though. for that my apologies.
fil kearney

09-07-06, 03:48 PM
On one hand, folks shouldn't be harsh about the use of english... I've seen a lot of folks from singapore and guam hit these sites, and not everyone has english as thier primary language. The OP is using sentence structure and vocabulary well beyond a seven year old... so analyze before you criticize.

On the otherhand, If the OP really does have dyslexia, you can't tell. there are 6 typos that roughly half the high school educated folks in here would have made. Yer sig is amusing, but so is "Baked Babies taste Better than Broiled", I wouldn't take it seriously.
Congratulations. Your supposed "disability" is being mistaken as poor grammar of an otherwise normal mind. If this has been haunting you for the past ten to twenty years, you may officially lay it to rest. Yer on equal footing now.
jameswilliamogle

09-07-06, 04:11 PM
What good ToB feats would the Tarasque take :D
jstorrie

09-07-06, 04:51 PM
A tarrasque with Spell Immunity: Wish and Spell Immunity: Miracle (and perhaps Spell Immunity: Reality Revision if you can swing it, for good measure) is essentially unbeatable.