A New Dweamor Build [Archive] - Wizards Community

Post/Author/DateTimePost
Xperiment

04-26-05, 04:44 PM
In my group we do not use skill requirements to enter prestige classes, so I am deciding to use that to an advantage. I want to know the best way to optimize this build, not a game ruiner, but definately strong.

Cleric 1/Wizard 1/Dweomer Keeper 4/Mystic Theurge 6/Geomancer 8

This nets me some really nice stuff. Only one main spellcasting ability score, the ability to cast all spells in heavy armor, etc.

You split the Dweomer and Geomancer levels in both classes.

Obviously its not a strong caster either way, so the +4 to caster level feat from Complete Divine is a must, as well as Divine Metamagic(Persistant). I figure use the Divine Spells to buff, and blow away with the melee and spellcasting.

Another one I considered is,
Cleric 1/Sorc 1/DweamorKeeper 4(2/2)/Mystic Theurge 6/Geomancer 8(3/5)

This means level 6 divine spells, level 14 arcane, which I believe is 7th level spells. Max out charisma to get the most out of Turn Undead and Divine Metamagic and blast away.

Any recommendations will help.
Thanks,
X