| Post/Author/DateTime | Post |
|---|---|
| Ashaman Nash09-20-04, 03:11 AM | Some friends and I are going to start a gaming session in Eberron, and I'm sick of being an ineffective combat character. However, I still want to be as uniquely cool as I can be. :D So I had two ideas: either a Ninja-style character that has a tremendous Initiative, or a Mage-Killer character that has at least one insanely unique aspect to his combat prowess. We start at Level 2, but if you like I'd love some nice 20 level builds with some sort of progression. We can use any book that is not setting-specific, but no Dragon or other stuff like that. Please help a brotha out...if you have any probing questions, I'd be happy to respond. Thanks. :D |
| Ashaman Nash09-20-04, 12:36 PM | K, I'll work one out on my own. :D |
| HoshiAdam09-21-04, 08:38 AM | If you can get the Rokugan Ninja approved (it is pretty much a generic ninja, even though it was first printed in a setting-specific book), you could go with a Ninja/Fighter/Occult Slayer. Try TWF with a blunted chain, or Spring Attack with a spiked or blunted chain. Rokugan Ninja can be found here. (http://l5r.alderac.com/rpg/rokugan_ninja.pdf) Note that the will save should be low progression and reflex should be high. Or, if you are willing to neglect Ninja abilities for a while, you could do a Fighter2 /Swashbuckler3 /Ninja10 /Occult Slayer 5. Try to get a decent Dex, Con, and Int, for Dex to hit and initiative, Con to speed, and Int to damage and intiative. |