A non-psionic King of Smack variant [Archive] - Wizards Community

Post/Author/DateTimePost
Effling

06-22-05, 03:55 PM
An early draft could go something like (fractional BAB):

Half-Dragon Shifter Scout 2/Barbarian 1/Fighter 2/Warshaper 1/Weretouched Master 5/Warshaper 4/Thayan Gladiator 3.

Crucial feats are Flyby Attack, Adroit Flyby Attack, Rapidstrike and Improved Rapidstrike. Barbarian uses Whilring Frenzy variant from UA. Animal for Weretouched Master is Tiger.

Now, Pounce gives you a full attack at the end of a charge. "Dive" is just the name for an airborne charge, right? And since Flyby Attack allows you to make a dive (charge) and then move away from the enemy, wouldn't a character with a fly speed, Flyby Attack and Pounce be able to charge/dive an enemy from the air, execute a full attack and move on? What's the official ruling on this?

Now, Rapidstrike says that ONE of your pair of natural attacks gets extra attacks, but it doesn't say anything about having to use the other one. So give this guy a longsword or a bastard sword or whatever in one hand, and I believe that by RAW, he should get four BAB attacks and five claw attacks, and then one extra attack from Whirling Frenzy, and once you get to level 21, one extra attack from Thayan Gladiator.

Now, this guy gets huge Strength - if we start at 18, we potentially end up at 18 + 5 levels + 5 inherent + 6 item + 12 tiger shifting + 4 rage + 4 Warshaper + 8 Half-Dragon = 62.

If the flyby attack trick works, this guy is going to dive down, do huge damage with that strength score and normal weapon, and then fly back up without provoking attacks of opportunity. If he's using a bastard sword, that's 4 x (bastard sword 1d10+26) + 6 x (claws 2d6+13) + (bite 1d8+13) or 263,5 damage per round.

Ok, so it's not quite King of Smack but it's a nice little build and I thought the weapon/rapidstrike combo was nice.

How to optimize this better, I ask, and is the stuff with the dive attack even doable?
Khazra Reborn

06-22-05, 04:47 PM
well, take a knecklace of natural attacks with the collison enhancement (+2) for +5 damage to all claw attacks. Also the valours enhancement will double your charge damage! Theres also an item in savage species which adds 1D6 to your claw damage. Improved natural attack would also scale your natural attack damage up one size catergory, as would a druid casting animal growth on you. that puts you up to 5D6+18 per claw. Also, you are ECL21

Heres the build i'd use:
half minotaur(bought off) half orc* barbarian8/bearwarrior5/warshaper3/warhulk44
*requires savage species ritual to be a half orc

important feats:
headlong rush
improved natural attack
snow tiger beserker
PA
powerlunge
rapid strike
improved rapid strike

assuming item of animal growth, knecklace of na (collision, valourus)

strength:18+16 (bear)+4(warshaper)+12(race)+8 (animal growth)+5(levels)+11(tome & belt)+8 (warhulk)=82

Full attack, on charge:6 claws
damage on charge= [4D6+5 (collision)+72(strength) +1D6(claw item)]*3= 283.5 per attack or 1701 per full attack.

However with the suggested feats, items & animal growth your claws will be
[4D6+60+5+1D6]*2= average 165 each.
make your bastard swrd valourus & collision aswell. The damage for each hit will go up to an average of 141 per hit.
Intotal, damage output will be 990+564=1554 average.

Note you will not be a proper king of smack, more a lancer of smack kind of build ;)
Perfecto

06-22-05, 05:08 PM
Now, this guy gets huge Strength - if we start at 18, we potentially end up at 18 + 5 levels + 5 inherent + 6 item + 12 tiger shifting + 4 rage + 4 Warshaper + 8 Half-Dragon = 62.
They actually errata'd the Weretouched Master, you don't become hybrid with your shifting anymore, I think you gain like 4 str for tiger on top of your normal str bonus for shifting (if you have one)...