A OP'd spirited charger? your opinion? [Archive] - Wizards Community

Post/Author/DateTimePost
Thannin

09-13-04, 10:17 PM
Ok. This build rests on a few assumptions. If these assumptions do NOT sit well with you, then DO NOT read any further. This is my disclaimer:
1. Arcane strike can be manifested as many times per weapon as up to the BAB, for instance if I can wield 4 weapons and I have a BAB of 20 then I can spend up to 80 spell slots to give each weapon a +20 to hit and a +20d4 damage.
2. Ride-by attack works with pounce IMO. If you take the text literally some would argue it does not stack.
3. Tiefling gives outsider armor/weapon proficiencies. IMO they should.
4. I USE FLAWS, deal with it.
5. No valorious weapons(sorry, just cant use them)
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The above is the disclaimer, now for the build.
Race: Aasimar
overall build classes/levels: diviner 5/EK 6/Spellsword 1/Havok mage 1
1. aasimar(two flaws, take whatever)
2. Diviner 1(scribe scroll, mounted combat,rideby attack, spirited charge)
3. Diviner 2
4. Diviner 3(power attack)
5. Diviner 4
6. Diviner 5
7. EK 1(arcane strike, two weapon fighting)
8. Ek 2
9. EK 3
10. EK 4(improved two weapon fighting)
11. EK 5
12. EK 6
13. spellsword 1(energy substitution(sonic) for scorching rays
14. havok mage 1
High stats: Dex/Int, strength comes next.
Items:
two +1 spell storing wounding lances(with whatever else you want)
Spells cast:
contingency(polymorph into a leonal, MM guardinal).
mage armor,shield,haste,greater heroism.,phantom steed
Full attack action on charge as part of ride-by attack(after burning 50 spell slots(higher level slots))(Power attack for ten)
Bite:+22,2d8+10d4+28
2 rakes:+25,2d6+36(each)
Lance(primary):+27/+27/+22,3d8+10d4+72 each
Lance(offhand):+27/+22, 3d8+10d4+60 each
Im sure I could do better, but this is just a quick sketch. Any comments/insight? Each lance could hold a precast scorching ray(12d6 sonic damage) and you can keep strafing in and out of combat. Also, with a retributive amulet things get insane. Also, this trick is good for 2-3 combats based on how much force you actually need, and doesnt deprive you from keeping a few tricks on hand. I incorporated several builds and ideas, your guys's thoughts?