A powerful Fighter [Archive] - Wizards Community

Post/Author/DateTimePost
Domriso

11-02-05, 04:06 PM
This is sort of a mix of feats and magic weapons, but it has more to do with the feats. If you had a fighter, could be any race medium, but not small, taking exotic weapon profieciency (fullblade) then its a twohanded weapon (If a large creature uses a fullblade then its normal because a fullblade is a large weapon with a special ferature to be able to be used by medium creatures with exotic weapon proficiency). If they then took Monkey Grip they would be to use a fullblade onehanded (i think, correct me if i'm wrong). If they used Balanced Fullblades, Balanced is a magical ability that can be added to a weapon to make it able to be wielded one handed, and then took two-weapon fighting, improved two-weapon fighting, and greater two-weapon fighting, and whirlwind attack then they would be able to do a whirlwind attack that would reach out ten feet and since each weapon would hit the enemies, the enemies would get 4d8+stregnth modifier (for each weapon) damage. Right? Correct me if i'm wrong, but this seems fun to use, even if you would have to be a really rich, at least 10th level fighter.
rbrt_Spade

11-02-05, 06:58 PM
True Powergamer :D

The ppl on the co boards can hook you up with anything,-you think thats powerfull, that nothing compared to the things on the co boards. If you make a thread thier, you will be doing 100+ damage in a round at l10 with those.
Giant Turtle

11-03-05, 01:35 AM
I frown upon your attempt to make a powerful fighter. Lets try this again, with a Barbarian/Fighter/Frenzied Berserker

Step One: Multiclass the fighter so that he is (Suggesting level 20 with 20 Str) 9 Fighter/1 Barbarian/10 Frenzied Berserker

Step Two: You will have the feats (Through class or picking) Supreme Power Attack, Rage, Greater Frenzy, Shock Trooper, Improved Critical (Scimitar), Two-Weapon Fighting, Imp Two-Weapon Fighting, Greater Two-Weapon Fighting, and prereqs

Step Three: Duel Weild +5 Scimitars of Speed (Only one needs to be Speed)

Step Four: Power attack target for 20 using Supreme Power Attack (Gives double normal damage bonus from power attack) and Shock Trooper (So the penalty goes to AC).

Step Five: Damage, for each attack d6 (Scimitar)+40 (Power Attack)+5 (Magic)+5 (Str)+2 (Rage)+5 (Greater Frenzy), total of d6+57, so, suggesting we hit with everything (Which is the basis of all damage), we get 4 attacks with the main, 1 from speed, and 3 with the off-hand, for 8d6+456.

Now the alternate:

Fixes: Remove duel weilding feats, replace all weapons with Greatsword (If Standard).

Results: Damage per attack changes to 2d6+80 (power attack)+5 (Magic)+18 (Str/Rage/Frenzy), total of 10d6+515 (4 Attacks from BA, 1 From Speed).

The difference being, with the Greatsword your crit chance is only 17-20, with the scimitars it is 15-20, so you have a better chance of doubling that. But each is just as deadly.
Earthcrosser599

11-03-05, 02:03 AM
Except that no sane adventurer parties with a frenzied berzerker so a mage half this guy's level can take him out since he has no backup.
Entropi

11-03-05, 10:22 AM
Shhh, don't bring that up. The CO 'experts' love to crap on your builds in order to trot out builds like the FB, that is essentially unplayable in any campaign with a DM who is not a total moron. See also Vow of Poverty combined with half a dozen other flaws.
Judging Eagle

11-03-05, 10:47 AM
CO experts also love to recomend the BoED Feat Righteous Rage. Fully controllable Frenzies. Rage first, then change to a Frenzy, both as free actions in your turn.

Now you can frenzy, keep as cool as ice, use all of your intelligence, wisdom and charisma abilities (if you're playing some crazy gestalt rogue/barbarian so you get extra SA dice and skill pts and still become a mosnter tank and meleer).

I don't mind FBs, but even so almost no one in my campaign will prolly play them. Besides, I can always have a band of.. ravagers come by and fight em; with a few FBs in the mix; have them figth till death. Erynthul will always resurrect such juggernauts to fight and spill more blood for him.
Domriso

11-03-05, 02:35 PM
You see i wanted to create a relativley poweful fighter, and only a fighter, that would still be relativley plausible to fight against my players. I have creater numerous creatures of unspeakable power that all can kill my players because they have very little gaming smarts. I also realized that i made a mistake and ment to say that with the monkey grip feat you can wield huge fullblades and deal 3d8 damage, as long as you have two balanced swords. I really just wanted to make sure that this was possible and wasn't conflicting with the rules.
Giant Turtle

11-06-05, 04:25 PM
Well I thought you were just trying to powergame. Also, where are you getting your Fullblade from, in 3.5 it just became a large size greatsword with a different crit range/multiplier (3d6-20-x3), so its not nearly as great as you make it out to be. If you want to make a strong fighter thats sole purpose is to beat up on the group with a big weapon, Make a Half-Giant Fighter with Monkey Grip wearing fullplate, using a towershield, and one handing a huge greatsword (4d6 damage with 10ft reach) or take the shield away and use a gargantuan scythe (Which gives you a 15ft. reach) and work from there, make sure he has improved unarmed strike. Your "powerful fighter" can't really do much if he is disarmed or grappled, if you disarm this build, he can punch for d6+str and if you attempt to grapple him, well, probably not gonna happen and he has spiked armor.
WizO_Cat

11-06-05, 11:37 PM
Moved to the Character Optimization board.
Aramas

11-07-05, 12:57 AM
I frown upon your attempt to make a powerful fighter. Lets try this again, with a Barbarian/Fighter/Frenzied Berserker

Step One: Multiclass the fighter so that he is (Suggesting level 20 with 20 Str) 9 Fighter/1 Barbarian/10 Frenzied Berserker

Shame on you! No odd fighter levels.
Fighter 2nd / Barbarian 8th / FB 10th is much better.
X-Codes

11-07-05, 01:26 AM
This is kinda funny to see on the CO boards.

Monkey Grip is a terrible terrible feat numbers wise, don't listen to anyone who tries to sell it to you. A FB with Leap Attack and Combat Brute can instead get 5:1 (or even 6:1 depending on the DM and how you interpet the CW eratta) on a charge and the same on the turn after a charge (if you take a -5 penalty or more on the round after). Thats +100 damage if you use a full power attack, or the rough equivalent of 29d6 before weapon damage and damage bonuses. An extra d6 or d8 compared to all that is downright paltry.

Don't say that that attack would never hit, either! Through either the Deep Impact feat, the Wraithstrike spell, or a Brilliant Energy weapon, you can resolve it as a touch attack. I.E. If you roll a 2 and have a +5 weapon, you can hit a gargantuan dragon.

Monkey Grip is a feat you either use for flavor or try to use in a World Record build (where you are actually getting 4 or 6 dice out of it, after going through various means to become colossal+). No, the character you give to your DM is NOT a world record build.
PhoenixInferno

11-07-05, 01:36 AM
Point being that the bulk of your damage is going to come from the bonuses you can add to the damage roll, not the actual weapon's base damage. Even if you did all of that with the "weakest" two-handed weapon - the quaterstaff - you'd still be doing good amounts of damage.
tsuyoshikentsu

11-07-05, 02:55 AM
It gets moved here, and then the REAL optimizers get to work... :D
Corinthians

11-07-05, 04:51 AM
http://boards1.wizards.com/showthread.php?t=163005


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