| Post/Author/DateTime | Post |
|---|---|
| Arsonestic12-03-04, 11:59 PM | Ok I am a level 3 rouge, and I need some help. I fight with 2 throwing daggers, 10 Shariken and 10 darts and a Handheld crossbow. For melee I have a short sword in my strong hand and a Sai in my weak hand. Last fighting round I took out 8 trogs from their flank with my Shariken. Should I contiue using thease weapons? WHat feats and skills should I go for? How can I make the most out of my rouge? |
| shadow mage12-04-04, 12:36 AM | Sai-and-crossbow wielding makeup? :confused: How unusual... It's rogue, by the way. R-o-g-u-e. Pet peeve of a lot of CO frequenters. ;) |
| Jeremymc12-04-04, 01:41 AM | How does that get misspelled SO often? I mean... the people who post here MUST own the books. It's so wierd. I mean, in this case, it's obvious that the poster isn't a native english speaker, so that's okay. But so many native english speakers make that mistake. Anyhow. Take quick draw, then take precise shot. Two very good feats. And since you can't "flank" with shuriken, I'm assuming that you're going to throw them into combat. And as soon as you can, put poison on them. Every little bit helps. |
| Imruphel12-04-04, 01:42 AM | I would strongly recommend arterial strike (forgo 1d6 of sneak attack damage to inflict a bleeding wound) from Complete Warrior (originally from Song & Silence). Quick Draw is also likely to be important at some point (and can work nicely in combination with Arterial Strike and Flick of the Wrist). Echoing the previous poster, please, please, please change "rouge" to "rogue" ASAP. |
| evangelion101012-04-04, 05:04 PM | Arterial strike isn't worth it, IMO. Most throwing builds deal enough damage to drop an enemy in 1 round, if they hit (which since they are flat footed and touch, its hard not to), and even if they don't, they almost certainly will in 3.5 rounds, the average damage a 1d6 sneak attack would do. Flick of the wrist isn't that great, since it only works in melee. Since you seem to want to do good at both (which is hard feat-wise). Its unclear in Flick of the wrist if it affects just one attack (it states 'for the purpose of this attack only') making it seem like its only one hit, not even a full attack. I'd go with TWF and ITWF, since that can be used with melee and throwing weapons, then go IB 5 (CW), to get essentially free sneak attacks on all melee attacks. Get a Choker of eloquence (A&EG) for a +10 to bluff checks (for feinting) |
| Imruphel12-04-04, 07:39 PM | I understand what you're saying but the great thing about Arterial Strike is that it only reduces the average sneak attack damage by 2.5 points (3.5 average minus 1) but the 1 point per round of bleeding damage continues until it is healed. A bleeding opponent, IME, is a very scared opponent, even more so when there are multiple bleeding wounds that need attention. As a rogue does have a lot of hit points, sometimes the best thing is to be able to intimidate the opponent into leaving the fight early to seek clerical attention. Flick of the Wrist works well in combination with Arterial Strike in "pub brawl"-like situations (even if it only affects one attack). Again, it's the intimidation value: the opponent suddenly finds his throat cut and he is bleeding to death. Does he press the battle with the rogue or does he desperately seek a cleric or someone with the Heal skill? I do agree with your recommendation about going the route of the Invisible Blade. My favourite (non-Large) throwing build uses Invisible Blade and Master Thrower: throw in melee with attracting AoOs, free action to Bluff and catch foe flat footed, drop 1d6 from each sneak attack and turn every hit into an Arterial Strike... ahhh, a sublime destroyer of cocky PCs.... ;) |