| Post/Author/DateTime | Post |
|---|---|
| Sergikins07-08-06, 05:42 PM | ok, I've been toying with this idea for some time. level 5 sorcerer 2 rogue 3. spells the sorcerer knows are sniper shot (CA) and true strike. essentially, in two rounds, the character deals 1d8+2d6+Str from nearly any distance under 400 feet, ranger 4 rogue 1. rapid shot, soon to be many shot with sneak atttack damage within 30 feet. Ranger 2/sorcerer 1/rogue2 combines all of the above, but many shot is not to be had soon, and also multiclassing penalties. eh. any help without PrCs? |
| FatherNature07-08-06, 06:27 PM | I dont have a book with me but, Ranger and Shadowdancer? (not sure if you can go 10/10) snipe and move...easy. Rogue is ok if you want the sneak attack, but thats only good at 30ft or closer. **oops, missed the "without PrC.** |
| Diideral07-08-06, 10:57 PM | ranger4/rogue 1 and 14 or more wis... the ranger gets the spells you need at 4th level IF high enough wis score. from play experience, better off with shooting one good arrow than loads of "not sure" arrows. keeps arrows in your quiver longer and if you're a hide and seek kind a guy...shooting like a gatling isn't that subtle...also check that tou're not playing with a lot of melee characters...if you're shooting at 400 hundred yards...they're not even breaking a sweat! but that combo is also almost useless indoors...lots to think about!!!! |