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| thepuregamer11-22-04, 01:51 AM | Ok this class is a late bloomer but I may start in it around lvl 10 so think critique it in both ways. I may have posted this idea before, but I have forgotten what the judgement on it was. So I want to make a Assimar thrall of jubilex. It goes like this. 1 Aasimar 2-3 Overwelming way monk(from UA) 4 Barbarian 5 Cloistered cleric(domains- knowledge, war(longbow), and time) 6-13 ToJ(for the polymorph) 14-18 Occult slayer 19-20 whatever So basically the overwelming way monk gives me power attack and improved bull rush and all the normal monk stuff. The barb is just for the rage. The cloistered cleric gives me knowledge as class skills, weapon focus longbow, and improved initiative. The Thrall of Jubilex gives me polymorph at will as a SU. And occult slayer makes me practically impervious to magic. The saves will be very high. The base saves will go like this. 2monk- 3/3/3 1barb- 2/0/0 1cleric- 2/0/2 8 ToJ- 6/6/6 5 OS- 1/1/4 Total= 14/10/15 These are just base saves. If I did point buy for the character's stats, I would take str8,dex8,con8, int18, wis20, cha 10. This includes the assimar's racial adjustments. Basically, It is pretty weak until I get polymorph because of the low physical stats but once I get it I am supreme. I am thinking I will be an archer. So the feats I get for free are these: PA, IBR, WF(longbow), II. The feats I take are these: Willing deformity, Thrall to demon, Zen Archery, Practiced caster(for polymorph), Shock trooper, and one free at 15 that is so far undecided. Basically, once I get polymorph this build becomes unstoppable. Perfect retreat capability(fly or burrow). Unlimited healing from Polymorph. And extremely high physical stats from polymorph. The best use of this ability is to turn into a Leonol. Basically you get 60ft movement and can full attack on a charge. Since I have shock trooper, I can drop AC points to gain power attack damage. With the halberd of vaulting(A&EG) I can deal double damage on a charge. It is called a vaulting charge. So you deal double damage on a charge and you also make a full attack which is 3 attacks at full bab with full power attack. So at 14th lvl- 11/6/1 bab +10 str mod(raged leonol) +2 magical bonus +2 charge= 25/20/15 Damage=(d10+15str+2m+22PA) *2= 2d10 + 78 damage per strike. On a crit it is 6d10 +234 per strike. your AC would be at 22 basically on this charge. Anything you attacked would surely die that round. I am unsure but you might also get a bite attack. Which would be 2d8+54 with a +19 to hit. I would get necklace that give you cleave or something like that. This would be the list of equipment at lvl 14: Bow of knockback +1(dc19 fort save or be knocked back 10 ft. If first save is failed make a dc19 fort save or be stunned), halberd of vaulting, necklace of cleave and precision and ring of wisdom +3. This may be a bit much at lvl 14 but you should see what some other guys have. Anyway aside from the combat side of this class, you would be good at everything. Polymorph into a fine size creature and sneak into a building unnoticed. With 18int to start, your skills will be amazingly high. You won't need armor. Insanely high saves. And you aren't stuck with any one tactic. If you are overrun in melee, turn into a flyer and start shooting arrows(the avoral or an eladrin. This class can handle the jobs of the rogue, fighter, and is a skill machine, and heals himself. Anyway, tell me where I may have messed up because I am thinking of springing this one of my DM. Well the DM I don't like. The only thing that could hurt this class alittle is a beholder with its antimagic ray. Anyway, tell me where this runs weak. |