Aberrant Freak [Archive] - Wizards Community

Post/Author/DateTimePost
GhostStepper

12-10-06, 10:41 PM
I've been wanting to make a ToB character ever since i first got the book a few months ago and still havent had a chance to run an incarnum character though ive had the book since its release. I combined my two desires and came up with this guy...

Race: Daelkyr Half-Blood (Magic of Eberron)
Classes: Totemist2/Monk2/Warblade16
Books: Magic of Eberron, Draconomicon, Dragon Magic, Magic of Incarnum, Eberron Campaign Setting, Tomb of Battle, Unearthed Arcana, Lords of Madness

1. Totemist: Murky-eyed, Inattentive, Multiattack, Aberrant Blood, Bestial Hide
2. Totemist
3. Monk (Sleeping Tiger): Weapon Finesse (bonus), Deepspawn, Improved Unarmed Strike (bonus)
4. Monk (Sleeping Tiger): Improved Initiative (bonus)
5. Warblade
6. Warblade: Improved Multiattack
7. Warblade
8. Warblade
9. Warblade: Ironheart Aura (bonus), Stormguard Warrior
10. Warblade
11. Warblade
12. Warblade: Rapid Strike
13. Warblade: Combat Reflexes (bonus)
14. Warblade
15. Warblade: Inhuman Reach
16. Warblade
17. Warblade: Blade Meditation (Tiger Claw) (bonus)
18. Warblade: Improved Rapid Strike
19. Warblade
20. Warblade

Basically my concept for this guy is that he is simply bizzare in both appearance and mental inclination. He has multple symbionts which he converses with out loud (hense the Inattentive flaw), and of course it appears as if he's talking to himself. He normally shapes Claws of the Wyrm and binds Girallon Arms to his totem chakra for a total of 6 arms and 2 tentacles with Deepspawn.

As a Half-Blood, ill attract a Tongueworm at level 15 for an extra natural attack. That gives me a total of 17 attacks at 20th level: 4 iterative, 2 from Deepspawn, 4 from Girallon Arms chakra bind, 2 from Claws of the Wyrm soulmeld, 1 from the Tongueworm, 4 from Improved Rapidstrike (on Girallon arms). Since i have Improved Multiattack, all my natural attacks are made at my highest attack bonus.

So far my strategy is to get next to the target, activate Dancing Mongoose and do 19 touch attacks with Stormguard. If they all land i get +95 to damage on all my attacks the next round. The following round i activate Raging Mongoose and Time Stands Still for a total of 42 attacks and an extra 3990 damage if all attacks did land.

I have yet to figure out what kind of equipment to give this guy. Any ideas? And are there any ways to get more attacks/damage without changing the crazy multi-limbed aberration feel ive been going for?
GaffeR

12-10-06, 10:55 PM
Coooool. I've been wanting to do something with Natural Attacks for a while.

Questions though:
1. Why Monk?
2. Why Weapon Finesse?

Edit: Equipment eh? Well, something that boosts your NAs would be nice. Amulet of Mighty fists, or Amulet of natural attacks (SS?) would be lovely. Standard adventuring gear, of course.

Edit2: Oh, your build stub is off. It has Warblade 18, when you only take Warblade 16
Tleilaxu_Ghola

12-10-06, 11:03 PM
Problem: a 2nd level mage has a good chance of dispelling your soulmelds at 20th level.

Solution: Don't use totemist unless you intend to take it all the way. There are superior methods to acquiring natural weapons. For example, using a silverbrow human in conjunction with the dragon tail feat, will allow you to gain a dragon tail... permanently.

Thus, at 3rd level you would have 2 tentacles and a tail (using flaws and the human bonus feat), without consideration to class level. Alternatively, there's the feat shape soulmeld (claws of the wyrm) which will at least grant you meldshaper level = 1/2 your level provided you don't enter a real meldshaping class. This would grant you two claws, without the need for a totem chakra.
GhostStepper

12-10-06, 11:09 PM
Coooool. I've been wanting to do something with Natural Attacks for a while.

Questions though:
1. Why Monk?
2. Why Weapon Finesse?

Im glad you like it. :)

1. I took monk for the bonus feats and unarmed strike damage. If i add something that effects my natural attacks it works on my unarmed strike as well. If i add an item that enhances monk unarmed strike then im golden theire too.

2. I chose Sleeping Tiger because i thought i would get more out of Weapon Finesse and Improved Initiative than Combat Reflexes and Lighting Reflexes (lighting reflexes? wtf! lol) from Invisible Eye, which was my next closest choice. Besides, if i do play this character i wont be using a point buy and i can just rely on Dexterity anyway since im using Stormguard for damage. I chose Monk 2 over another Warblade level mainly for the bonus feat and the better saves since the skill points and BAB bumps are identical (though i may switch this out to get that extra stance...hmm)


Edit2: Oh, your build stub is off. It has Warblade 18, when you only take Warblade 16

Thanks. Fixtified
GhostStepper

12-10-06, 11:14 PM
Problem: a 2nd level mage has a good chance of dispelling your soulmelds at 20th level.

Solution: Don't use totemist unless you intend to take it all the way. There are superior methods to acquiring natural weapons. For example, using a silverbrow human in conjunction with the dragon tail feat, will allow you to gain a dragon tail... permanently.

Thus, at 3rd level you would have 2 tentacles and a tail (using flaws and the human bonus feat), without consideration to class level. Alternatively, there's the feat shape soulmeld (claws of the wyrm) which will at least grant you meldshaper level = 1/2 your level provided you don't enter a real meldshaping class. This would grant you two claws, without the need for a totem chakra.

Hmm. If i go this route, ill deffinately need to find another way to increase the number of attacks since ill loose the 4 girallon arms and 4 from Improved Rapid Strike since IIRC, the dragonblooded subtype doesnt necessarily allow to qualify for things as an actual dragon. Any ideas?

It would be cool to do the dragon-themed Stromguard natural attacker though. I suppose i could track down that extra arms template from the DMG2 and use a level buy-off, but then id have to find a way to make those extra arms into natural weapons that attack separately from my regular unarmed strike.
GhostStepper

12-11-06, 10:54 PM
Ok...lets see. I can drop the Totemist levels, take Shape Soulmeld at some point as a feat for claws of the wyrm. I take the Aberrant Limbs template and buy off the 2 LA then buy 4 Crawling Gauntlet symbionts. I then have 4 crawling claw attacks so i suppose i could apply Improved Rapidstrike to those...hmm.