Abjuration Path Options: [Archive] - Wizards Community

Post/Author/DateTimePost
temillion

02-02-07, 12:38 PM
Once again I find myself having to make a new character, I was sacrificed for a DM plot device, but in return my next character would get some extra goodies. I've always loved Abjuration both from a flavor standpoint, but also from a player's standpoint. Trouble is I can't decide the best path, or which prestige class is "better" then another.

So I throw myself to the CO board for help. I like all of the below classes a lot, I just don't know how to best blend them all.

Master Specialist (Abjuration)
Initiate of the Sevenfold Veil
Abjurant Champion

Some of the ideas I've tossed around:

Paladin 2/Wizard 3/Master Specialist 10/ Abjurant Champion 5/

Wizard 3/Master Specialist 6/ Initiate Sevenfold Veil 7/Master Specialist 4+

Paladin 2/Wizard 6/Abjurant Champion 5/ Initiate of the Sevenfold Veil 7/

Paladin 2/Sorcerer 6/ Abjurant Champion 5/ Eldritch Knight 7?



Counterspelling sounds like it might be fun, but I've never tried to base a build around it.

Unless I want to sack a feat for militia, I need to take a dip in another class to be able to use a martial weapon. I want to stay human, so that voids taking a race with racial weapons.

As to why Paladin, I know it brings MAD a bit closer, but at least I get the Paladin 2 goodies

I'd like to stay with wizard as the base class, but Paladin and Sorcerer do mesh better. So what does the board suggest as the best Abjuration build?
LogicNinja

02-02-07, 12:49 PM
Try Wizard 3/Master Specialist 10/Archmage 3/Fatespinner 4. Combine Master Specialist's capstone ability for Abjurers with the Archmage's Arcane Reach ability, and you'll be able to slap Antimagic Fields onto enemy spellcasters.
gaedan

02-02-07, 02:00 PM
Caelic started a good thread about IotSV (http://boards1.wizards.com/showthread.php?t=727724) that highlighted a straight forward build of Wizard 3 / Master Abjurer 10 / IotSV 7 - two complete PrC's and you're ready for epic levels with Master Specialist 10. You do lose the ability to slap AMF's from a distance, which does suck.

Still, I think it's a solid build, you will completely shut down casters, you really don't have to build for counterspell, I don't think, as you will have heightened dispels, there are some good dispels found in Complete Mage, and if you're fighting a buffed-to-the-gills BBEG, Kaleidoscope Doom, done. Rainbow of DOOOOOOOM.

I'm making a similar wizard for an existing campaign (funny that), and what I'm thinking is this;

Human Wizard 3 / Master Abjurer 6 / IotSV 7 / Master Abjurer 4
Banned Schools: Evocation, Enchantment
H: Improved Initiative
Flaw: Non-combatant
Feat: Spell Focus (Abjuration)
1: Extend Spell
3: Energy Abjuration
6: Persistent Spell
9: Arcane Mastery
12: Metamagic School Focus (Abjuration)
15: Not sure yet, Metamagic Spell Trigger, maybe
18: Not sure yet

I'm not sold on Improved Initiative - with reactive warding, I don't know that I'll need it.
Endarire

02-03-07, 03:16 AM
I agree with gaeden for your level progression.

-EE