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| deldyrra02-13-07, 03:21 AM | I'm about to start playing this character in an evil aligned, Faerun-set campaign ... I got the idea for Mindsight and a couple other little things from jameswilliamogle, thanks. (In Order) Spellthief1/Wizard(Diviner)3/Master Specialist1/Mindbender1/Unseen Seer5/Shadow Adept1/Arcane Trickster2/Archmage1/Magical Trickster3/Divine Oracle2 Human Flaw (Noncombative) 1 Spell Focus (Illusion), Shadow Weave Magic, Heighten Spell 3 Master Spellthief 5 Skill Focus: Spellcraft 6 Mindsight 8 Silent Spell 9 Craven 12 Spell Focus (Illusion) Insidious Magic, Pernicious Magic, Tenacious Magic 15 ? 17 Quicken Spell 18 Skill Focus (Knowledge:Religion) Best features: Brutal sneak attacks, with Hunter's Eye and Craven. Able to deliver these to golem and undead, making her able to steal and cast spells from them (lich spells :D). Also can deliver sneak attacks to creatures with improved uncanny dodge with Wracking Touch, at a range of 30ft with arcane reach. Very high caster level and save DC's for divinations. Telepathy and detection of intelligent creatures to 100 ft. I was just wondering if anyone had some insight on optimizing this further... different ideas for feats, progression, etc. I'm about to introduce my character at level 12. I've heard about the party due to recent activites of theirs, and my plan to find and speak to them is this. Heightened scry to determine their location, teleport to their area, move up to 100ft. determing all their intelligence scores. Cast arcane sight determing their arcane or divine casting, highest level spells, etc. Then cast detect thoughts and concentrating, determining all their surface thoughts. Then cast tongues and speak to them telepathically, so I dont have to reveal my position(which my constant nondetection will help with. I think this will give me enough information to convince them to help me, impressing them of my abilities enough to effectively blackmail them with information i've learned of their exploits. |