| Post/Author/DateTime | Post |
|---|---|
| lawndart02-21-06, 07:08 PM | I haven't played 3.5 ever (and 3.0 for only a bit after it came out) so I was hoping for pointers on a pirate type build. So far I was thinking: Fighter 2 - for the 2 bonus feats, and the BAB and weap/armor proficiencies Rogue 3 - For all the skills, evasion and the sneak attack of 2d6 Swashbuckler 3 - For the Int bonus to damage and the dodge, and decent skills Feats: (Wep Finnesse from Swashbuckler), Quick Draw, 2 Wep Fighting, Dodge, Mobility and one left over How does this looks for a nimble Rapier/Dagger sort of fighter? Lawndart |
| Kuroi Kenshi02-21-06, 11:11 PM | I agree with your assessment so far. If you're going to put rogue in at all, try to make it your first character level for the extra skills. A good feat to take after dodge and mobility is the Elusive Target feat from complete warrior. Some PrCs to consider are the Invisible Blade, Dread Pirate, Dervish, Nightsong Enforcer, and Thief Acrobat, all from complete warrior and complete adventurer. Take a look at them, see if they appeal to what you have in mind for your character. Also, if you're going to stick with the TWF route, try to get as much extra damage sources as you can (sneak attack comes to mind most). |