Advice on Dweomercheater build needed [Archive] - Wizards Community

Post/Author/DateTimePost
Rhaynin

06-11-05, 07:37 PM
Hi,

please critique my Dweomercheater build. Anything you would change, improve?
The party does not have an arcane caster atm, so I want to help out there a bit. Any advice how I can get more arcane spells in this build?

Btw, we do not use the errata on complete divine, so Divine Metamagic: Persistent spell is allowed

Any help is appreciated :)


Darius Esrevar
Male Human Cleric of Mystra 3/Church inquisitor 3/Dweomerkeeper 2
Lawful Neutral

Str: 15(21) +2(+5) (+6 Divine Power)
Dex: 14 +2
Con: 16 +3
Int: 14 +2
Wis: 17(21) +3/5 (+1 @4th, +1@8th +2 Periapt of Wisdom )
Cha: 16 +3

Hit Points: 56 (+8 Divine Power) = 64

Cleric 2W8 + Church Inquisitor 3W8 + Dweomerkeeper 2W6 + 24

AC 23 (+2 Dex, +5 Armor, +2 Shield +4 Enhancement Magic Vestment, Touch 12, Flat 21
Init +2
BAB +6, Grap +8(+11)
Speed 20 (Medium armor)
Fort +8, Ref +5, Will +14

+9/+4 Melee, Darkwood Club, 1d6+2, x2 Bludgeoning
+12/+7 Melee, Darkwood Club, 1d6+5, x2 Bludgeoning (with Divine Power)
+14/+9 Melee, Darkwood Club, 1d6+13, 19-20 x2 Bludgeoning (with Spikes)
+16/+11 Melee, Darkwood Club, 1d6+13, 19-20 x2 Bludgeoning (with Spikes, Magic Tatoo)
(+9/+4 Ranged, Masterwork Composite Long Bow +4, 1W8+4 x3)
Edit: Changed Comp. Longbow to Masterwork Crossbow
+9/+4 Ranged, Masterwork Masterwork Crossbow, 1W8 x3

Medium, 4'4" tall, 215 wt, 42 yrs old
Brown hair, Black eyes, Tan skin

Speaks Human, Common, Undercommon, Dwarven, Elven,

Skillpoints: Cleric 24, CI: 18, DK: 8 Human: 8= 58

+11 Knowledge (religion) (8)
+11 Knowledge (arcane) (8)
+13 Spellcraft (11)
+12 Craft: Tatoo (10)
+10 Heal (5)
+9 Listen (4)
+9 Spot (4)

Feats
Scribe Scroll (Rune Domain)
Magical Training Cleric1
Extra Turning Human Bonus
Initiate of Mystra Cleric 3
Divine Metamagic: Persistant Lvl 6

Human Traits
Bonus Feat
+1skillpoint/lvl

Cleric Abilities
-Magic Domain
-Rune Domain
-Turn Undead
-Turn Attempts 10x

Church Inquisitor Abilities
-Inquisition Domain (+4 on Dispel Checks)
-Detect Evil at will
-Immune to Charms (Immune to all Echantment (Charm) Spells and Effects)
-Pierce Illusion (can pierce Illusions or Disguise spells of any sort on visual contact, gets a will save, needs not interact)

Dweomerkeeper Abilities
-Mantle of Spells I (can spontanously convert any spell she can cast into chosen spell) Edit: I choose Dispel Magic
-Arcane Sight at will (concentration)



Spells prepared: 6 / 6+1 / 4+1 / 4+1 / 3+1
0th: Cure Minor Wounds x6
1st (6+1): Shield of Faith
2nd: (4+1)
3rd: (4+1): Anyspell (Create magic tatoo, +2 Attacks), Magic Vestment x2 (+2 on armor/shield,) Spikes (+8 on Club)
4th (3+1): Divine Power (persistent)

Equipment:

Explorer’s Outfit (worn, -wt)
Darkwood Club (back, 8wt) 50 gp
Mithral Breastplate (worn, 30wt) 4200 gp
Darkwood, Heavy Wood Shield 800 gp
Periapt of Wisom +2 (worn, -wt) 4000 gp
MW Comp. LB +4 (back, 3wt) 800 gp
Arrows (80) (Quiver, 3wt) 1 gp
Cloak of Resistance +1 (Cloak, 1wt) 1000 gp
Lesser Rod of Extend 3000 gp
Blindfold of True Darkness 9000 gp

Spellbook: Knock, Identify, Invisibility, Protection from Arrows, False Life


Wand of Invisibility (20 Charges, 1500 gp)
Wand of Protection from Evil (50 Charges, 750 gp)
Wand of Ray of Enfeeblement (25 Charges, 375 gp)
Wand of Benign Transposition (5 Charges, 75 gp)
Wand of Silent Image (50 Charges, 750 gp)
Wand of Cure Light Wounds x3 (2250 gp)

=28550

Backpack (back, 2wt) 2 gp
Trail Rations (2 days) (backpack, 2wt) 1 gp
Waterskin (backpack, 4wt) 1 gp
Rope, Silk (backpack, 5wt) 10 gp
Sledge (backpack, 10wt) 1 gp
Shovel (backpack, 8wt) 2 gp
Crowbar (backpack, 5wt) 2 gp
Flint and Steel (backpack, -wt) 1 gp
Chalk (backpack, -wt) .01 gp
Bedroll (below backpack, 5wt .1 gp
Alchemist’s Fire (backpack, 1wt) 20 gp
Belt Pouch (belt, .5wt) 1 gp
Coins (13pp, 2gp, 8sp, 9cp) (belt Pouch, .75 wt)
Holy Symbol of Mystra x2
Rhaynin

06-12-05, 08:29 AM
*bump*
Funny Slaughter

06-12-05, 01:51 PM
well done build, i dont't find anything to improve. should be great fun to play!

gs
Funny
necrosnoop110

06-12-05, 02:30 PM
Male Human

Medium, 4'4" tall, 215 wt
4'4" at 215 lbs that is a mini Jabba the Hut if I ever seen one. You should at least make him 5'4" if not taller. :cool:
Funny Slaughter

06-12-05, 02:44 PM
4'4" at 215 lbs that is a mini Jabba the Hut if I ever seen one. You should at least make him 5'4" if not taller. :cool:

not at all, the magical energies fly better this way
necrosnoop110

06-12-05, 02:45 PM
not at all, the magical energies fly better this way
Say what? LOL :)
Rhaynin

06-12-05, 05:20 PM
Lol, if thats the only thing worth mentioning, then this build can't be too bad :D;)
Phaxi

06-12-05, 06:02 PM
no build can be bad if using an un-errataed divine metamagic ;)
Mr. Dog

06-12-05, 10:48 PM
Needs more cowbell... er, nightsticks.

Nightsticks, Libris Mortis.

Rod, gives the possessor 4 additional turn attempts a day.

7500.

Buy like 80.
necrosnoop110

06-12-05, 10:52 PM
Lol, if thats the only thing worth mentioning, then this build can't be too bad :D;)
True :D

But 4'4" 125!!! What a little pod man egg on stilts. I am a solid 5'10" man and I only weigh 200lbs.
Blade2718

06-12-05, 11:09 PM
Make sure draconic polymorph is in your spellbook; its a Persistable version of polymorph that improves the base stats of the new form.

What does your 20-level layout look like?
Arterion

06-12-05, 11:52 PM
-zap-
Kurama Youko

06-12-05, 11:59 PM
to get Divine Metamagic you need to take Extend Spell, and Presistant Metamagic, I didnt see that anywhere in your feat list.
PlutoniumKnight

06-13-05, 01:51 AM
to get Divine Metamagic you need to take Extend Spell, and Presistant Metamagic, I didnt see that anywhere in your feat list.

He said that he wasn't using the eratta so all is fair game. :cool:
Lilt

06-13-05, 03:20 AM
Interesting start, but what's the full build going to be? And what's your Mantle of Spells 1 going to be?

A couple of mistakes I think you might have made: I notice that you have a longbow, but seemingly no proficiency in it. I think you have done yourself out of 3 skill points as Humans get 4 extra skill points at 1st level and 1 extra each level thereafter.

Are you planning on taking Divine Disciple as in Funny Slaughter's Cheater of Mystra build (for the Outsider type thus awesome Polymorphing options) or sticking to the Church Inquisitor PrC?

Church Inquisitor is nice. The 1st, 2nd, 3rd, 5th, and 7th level abilities all seem reasonable break-points. The 2nd, 5th, and 7th-level abilities can be copied with a casting of protection from evil, and you're unlikely to have many problems with Charms/Compulsions/Posessions anyway thanks to your unbelieveably high will save. You can also detect the presence of many illusions very quickly through the Dweomerkeeper 2 ability to use Arcane Sight at will, thus the 3rd level ability (although nice) would perhaps be something to drop if you can find other options that allow you arcane powers.