Advice on levels 6-10 [Archive] - Wizards Community

Post/Author/DateTimePost
Jherid

09-12-05, 07:45 PM
I was planning on using a simple scout/dervish build for my next game but am sort of undescided if I should throw in some other classes for levels 6-10. I was hoping to get some input on what some of you felt would be the most optimized way to go. So far I've come up with three builds:

Scout 10

1 Scout [Skirmish +1d6, Trapfinding] (Weapon Focus Handaxe) (Weapon Finesse)
2 Scout [Battle Fortitude +1, Uncanny Dodge]
3 Scout [Fast Movement +10ft., Skirmish +1d6 +1AC, Trackless Step] (Two-Weapon Fighting)
4 Scout [Bonus Feat] (Dodge)
5 Scout [Evasion, Skirmish +2d6 +1AC]
6 Scout [Flawless Stride] (Combat Expertise)
7 Scout [Skirmish +2d6 +2AC]
8 Scout [Camoflage, Bonus Feat] (Mobility)
9 Scout [Skirmish +3d6 +2AC] (Improved Two-Weapon Fighting)
10 Scout [Blindsense 30 ft.]

BAB-7/2 Fort-4 Ref-7 Will-3

Simpilist way to start off, flawless stride would help me if my DM ever thinks of using terrain to try and slow me down.

Scout 5/Swashbuckler 3/Fighter 2

1 Scout [Skirmish +1d6, Trapfinding] (Weapon Focus Handaxe) (Dodge)
2 Scout [Battle Fortitude +1, Uncanny Dodge]
3 Scout [Fast Movement +10ft., Skirmish +1d6 +1AC, Trackless Step] (Two-Weapon Fighting)
4 Scout [Bonus Feat] (Mobility)
5 Scout [Evasion, Skirmish +2d6 +1AC]
6 Swashbuckler [Weapon Finesse] (Combat Expertise)
7 Swashbuckler [Grace +1]
8 Swashbuckler [Insightful Strike]
9 Fighter [Bonus Feat] (Improved Two-Weapon Fighting)(Elusive Target)
10 Fighter [Bonus Feat] (Sense Weakness)

BAB-8/3 Fort-8 Ref-6 Will-2

An extra point of BAB, a higher fort save, and two extra feats (which are always nice).

Scout 5/Swashbuckler 3/Thief-Acrobat 2

1 Scout [Skirmish +1d6, Trapfinding] (Weapon Focus Handaxe) (Dodge)
2 Scout [Battle Fortitude +1, Uncanny Dodge]
3 Scout [Fast Movement +10ft., Skirmish +1d6 +1AC, Trackless Step] (Two-Weapon Fighting)
4 Scout [Bonus Feat] (Mobility)
5 Scout [Evasion, Skirmish +2d6 +1AC]
6 Swashbuckler [Weapon Finesse] (Combat Expertise)
7 Swashbuckler [Grace +1]
8 Swashbuckler [Insightful Strike]
9 Thief Acrobat [Fast Acrobatics, Kip Up, Steady Stance] (Improved Two-Weapon Fighting)
10 Thief Acrobat [Agile Fighting +1/+2, Slow Fall 20 ft.]

BAB-7/2 Fort-5 Ref-9 Will-2

No bonus feats but makes up with TA goodies (I thought Fast Acrobatics would be really helpful with Dervish Dance).


My character is human who will start at level four with the following stats:

str-14 (upped with lvl 4 stat boost)
dex-18
con-16
int-12
wis-10
cha-8

After 10 I'm planning to go straight dervish, or Dervish 7/Bard 1/Bladedancer 2 if my DM descides to allow BD.