Advice on this build, Githzerai Monk In Eberron Camp. [Archive] - Wizards Community

Post/Author/DateTimePost
tehlwf

03-01-05, 03:53 PM
Hi,

Im playing in an evil campaign, I always wanted to play a monk, so i decided to go for a lawful evil one, theres already a couple of nasty builds like a chap shooting for ur-priest and suchforth so im ok with being of lesser power than some of the others in our party.

Books allowed are: PHB, DMG, Complete Series, XPH, Eberron Sourcebook. Races from the XPH and Eberron books are allowed in addition to the ones from the PHB, and the game starts at 8th level.

I always fancied a PsyWar as well, so I thought why not open with that, since I need wisdom for monk anyway. Heres the 8th level build I came up with given 27k starting cash to play with:

Githzerai Monk, 8th Level Character, Lawful Neutral (6 class levels +2 LA)

32 Point Buy

Str 16 (+2 from Item = 18)
Dex 14 (20 after racial, +2 from Item = 22)
Con 14
Int 8 (6 After Racial)
Wis 16 (18 After Racial, 19 At Level 4 (6), +2 From Item = 21)
Cha 8

AC = 21 + 2 from items = 23 +4 Using Inertial Armour = 27

HP = 45

Final Saves, Base = +6/+4/+4, With Stats / Items = +11/+13/+12 (im going to be point man a lot, so I wanted decent saves.

BaB +4, Wep Finessing With Fists Ends up at +10 to hit

Power Points +2 from Race, + 6 From Stat, +1 from class levels = 9
Powers Known: 2, Expansion, Biofeedback.

Racail Abilities:

+ 6 Dex, + 2 Wis, - 2 Int
Darkvision 60 foot
Power Resistence Equal to HD + 5
+ 2 power points at first level
Psi Like Abilities 3/day: Intertial Armour, Psionic Daze, Catfall, Concussion.

Progression:

PsyWar 1: Weapon Finesse, Two Weapon Fighting
Psywar 2: Psionic Fist
PsyWar 2/Monk 1: Stunning Fist, Improved Unarmed Strike, Greater Psionic Fist
PsyWar 2/Monk 2: Evasion, Combat Reflexes
PsyWar 2/Monk 3: Still Mind, Speed Bonus +10 Foot
PsyWar 2/Monk 4: Slow Fall, Unavoidable Strike, Ki Strike, Unarmed Damage 1d8

Skill points into tumble, con, hide, move silent, nothing else relevant.

27k Spent As Such:

+2 Str Belt 4k
Gloves of dex + 2 4k
Periapt Of Wisdom +2 4k
Cloak of Reistence +3 9k
Ring Of Protection +1 2k
Amulet Of Nat Armour +1 2k

2k left for potions of buffing and healing and utility etc


Any advice on what ive got so far, or any mistakes that need pointing out, or any advice on where to go from here (i was thinking sticking with monk for more benefits, or going with kensai to juice up the fists / buffing, or going for drunker master for interesting purposes)
Xeraph

03-01-05, 04:09 PM
With your nifty speed at 40ft, one level of Bladedancer would double your speed to 80ft. Also it would give you +10 to Jump, Balance and Tumble. Downside is you need a level of either a Divine or Arcane casting class... or the feat Magical Training.

With your encredible Wisdom i suggest the feat Freezing the Lifeblood (CW).

Fist of Zouken (Planer handbook?) comes to mind, it combine Monk and Psionic powers very very well. Also Psychi Weapon Master (Search WotC) or Slayer(XHB) comes to mind.

Also Shou Disciple (UE) is good, it gives you the abbility to Flurry with all Martial weapons, a couple of feats, extra AC and such.

Good luck, Xer.
tehlwf

03-01-05, 05:41 PM
hmm, im afraid most of that stuff appears to be in books not legal. Its just eberron, xph, complete series, dmg, phb.

I was wondering about dumping str completely and focusing more on the dex and feats that improved the unarmed strike damage, and relying on being large more often.
Xeraph

03-01-05, 05:52 PM
Slayer is XPH... Still a solid choice.

I thought about it, and heres a adamantine like solid build from 1st to 20th level, that im sure you would like... i give you, the King of Smack. (http://boards1.wizards.com/showthread.php?t=227556&highlight=smack)
maven50312

03-01-05, 06:01 PM
Fist of Zuoken can be found in the XPH as well.