Aerial Charger: Feedback, please? [Archive] - Wizards Community

Post/Author/DateTimePost
Caelic

05-27-06, 12:07 PM
While toying with builds for a possible no-magic, Circus Maximus-style competition I'm thinking of running, it occurred to me to do something with the Raptoran's "Diving Charge" ability.

This is what I have thus far:

1. Barbarian 1: Snow Tiger Berserker
2. Fighter 1: Dodge
3. Fighter 2: Imp. UAS, WF (UAS)
4. Fighter 3
5. Fighter 4: Versatile UAS
6. Shou Disciple 1: Two Weapon Fighting
7. Shou Disciple 2: Power Attack
8. Shou Disciple 3
9. Shou Disciple 4: Mobility, Elusive Target
10. Shou Disciple 5
11. Stormtalon 1
12. Stormtalon 2: Spring Attack, Diving Charge
13. Fighter 5
14. Fighter 6: Improved TWF
15. Fighter 7: Battle Jump
16. Fighter 8: Two Weapon Rend
17. Fighter 9
18. Fighter 10: Bounding Assault, Rapid Blitz
19. Fighter 11
20. Fighter 12: Greater TWF


The character's pretty straightforward: he's an aerial combatant who hits targets on the ground hard. On a charge, without magic, his attack sequence runs as follows:

1. Unarmed Strike: +18/+13/+8/+3 (or +16/+16/+11/+6/+1) for (2d6+Str+PA)*3+2d6

2. Unarmed Strike (OH): +18/+13/+8 for (2d6+.5 STR+PA)*3+2d6

3. Foot Talons: +13 for (1d6+.5 Str+PA)*3+2d6

4. Rend for 1d6+1.5*Str



Net effective damage if all attacks hit: 62d6+19.5 Str+24 PA

It's no Ubercharger, but keep in mind that this is without magic or one-shot enhancements of any kind. The damage may actually be higher; one could make a case for a second talon attack, and for the Rend damage also being tripled (since it's treated as piercing damage for purposes of "effects related to damage type.")

Suggestions? Thoughts?