| Post/Author/DateTime | Post |
|---|---|
| Caelic05-27-06, 12:07 PM | While toying with builds for a possible no-magic, Circus Maximus-style competition I'm thinking of running, it occurred to me to do something with the Raptoran's "Diving Charge" ability. This is what I have thus far: 1. Barbarian 1: Snow Tiger Berserker 2. Fighter 1: Dodge 3. Fighter 2: Imp. UAS, WF (UAS) 4. Fighter 3 5. Fighter 4: Versatile UAS 6. Shou Disciple 1: Two Weapon Fighting 7. Shou Disciple 2: Power Attack 8. Shou Disciple 3 9. Shou Disciple 4: Mobility, Elusive Target 10. Shou Disciple 5 11. Stormtalon 1 12. Stormtalon 2: Spring Attack, Diving Charge 13. Fighter 5 14. Fighter 6: Improved TWF 15. Fighter 7: Battle Jump 16. Fighter 8: Two Weapon Rend 17. Fighter 9 18. Fighter 10: Bounding Assault, Rapid Blitz 19. Fighter 11 20. Fighter 12: Greater TWF The character's pretty straightforward: he's an aerial combatant who hits targets on the ground hard. On a charge, without magic, his attack sequence runs as follows: 1. Unarmed Strike: +18/+13/+8/+3 (or +16/+16/+11/+6/+1) for (2d6+Str+PA)*3+2d6 2. Unarmed Strike (OH): +18/+13/+8 for (2d6+.5 STR+PA)*3+2d6 3. Foot Talons: +13 for (1d6+.5 Str+PA)*3+2d6 4. Rend for 1d6+1.5*Str Net effective damage if all attacks hit: 62d6+19.5 Str+24 PA It's no Ubercharger, but keep in mind that this is without magic or one-shot enhancements of any kind. The damage may actually be higher; one could make a case for a second talon attack, and for the Rend damage also being tripled (since it's treated as piercing damage for purposes of "effects related to damage type.") Suggestions? Thoughts? |