air elemental/fighter [Archive] - Wizards Community

Post/Author/DateTimePost
Lia Nightdemon

12-21-03, 04:19 PM
i decided to go with a air elemental/fighter combo since than i don't have to put a high score in wis.
These are 3.0 rules

here's my stats
race: air elemental (large)
alignment: neutrel
starting stats
str 18
dex 16+4=20
con 18
int 16 -4=12
wis 12
cha10
+4 dex, -4 int, small size, spd fly 100ft perfect, darkvision 60ft, immune poison sleep paralysis stunning, fav class air elemental,
level abilites
1. air elemental = air subtype, great flyby attack, slam 1d4, +3 nat armor, flyby attack, improved initiative
2. air elemental=+2 dex, air mastery, whirlwind, weapon finesse (slam)
3. air elemental= +2 con, toughness
4. air elemental= +2 str, medium size
5. air elemental= slam 1d6, +2 con
6. air elemental=+2 dex
7. air elemental= +2 con
8. air elemental= +2 dex
9. air elemental=slam 1d8, DR 5/+1, roll with it
10. air elemental=+2 str, +2 dex
11. air elemental=+4 nat armor (replaces the +3)
12. air elemental=+2 dex
13. air elemental= large 10ft reach
14. air elemental= slam 2d6
15.fighter=weapon focus(slam), weapon specliation (slam)
16.fighter=mobility, +1 str inheirit
17.fighter=
18.fighter=dodge, improved flyby attack
19.fighter=
20.fighter=+1 str inheirit, feat(help)

skills
1.(2+1)x4=12, spot 4, listen 4, ? 4
2. spot 5, listen 5, ? 5
3.spot 6, listen 6, ? 6
4.spot 7, listen 7, ? 7
7.spot 8, listen 8, ? 8
9.spot 9, listen 9, ? 9
11.spot 10, listen 10, ? 10
13.spot 11, listen 11, ? 11
15.spot 12, listen 12, ? 12
16.spot 13, listen 13, ? 13
17.spot 14, listen 14, ? 14
18.spot 15, listen 15, ? 15
19.spot 16, listen 16, ? 16
20.spot 17, listen 17, ? 17


i'll worry about equipment later
Battousai

12-21-03, 04:45 PM
You can't take weapon specialisation at fighter 1.
Funny Slaughter

12-21-03, 06:19 PM
what is the point about elemental?
i mean, why are you paying 14 levels for it?

if you play your character until then you can let him die and start a druid of the same level, can change into an elemental and is a full load stronger then this.
an elemental savant would also turn yourself into an elemental.

air genasi would give you some of the benefits at a really much lower cost.

with only 6 levels to play there is not much room, try to get a PrC at least, but you wont be epic-ready anyhow.

there is nothing wrong with having an idea and maximising it, do it as you like, just be advised that you took a really low-powered option.
and be careful about clerics with either the air- or earth-domain, they will seriously hurt you ;)

gs
Funny
MikeN

12-21-03, 06:32 PM
Just a hint: almost every race in savage species is pretty worthless from the min-max standpoint...especially the elementals...

I'm not really sure what to say beyond that...
Gilrion

12-21-03, 06:39 PM
I've got to agree, 14 levels is a lot. Have you considered the half-elemental, from MotP? You get +2 Dex, Con, Int, Wis, and Cha, plus a bunch of spell-like abilities as you level up. The template still costs you 3 levels, so the air genasi might be an even better option.
The options Funny Slaughter presented are even better from a min/max POV.

Good luck with the build.