Alienist summoner [Archive] - Wizards Community

Post/Author/DateTimePost
FireAge

11-29-05, 03:35 AM
I'm working with my DM to build a level 17 BBEG alienist summoner.
I'd like some help fleshing out the build.

Planned progression:

1-5 Conjurer variant UA
(swap out familiar for rapid summoning)
(swap out scribe scroll for augment summoning)
6 Mindbender (telepathy 100 ft)
7-16 Alienist
17 Shadow Adept

Flaws:
Feeble and Noncombative

Feats:
1: Augment Summoning, feat, feat, feat, (human feat?)
3: feat
6: feat
9: feat, metamagic feat
12: feat
13: metamagic feat
15: feat

Feats I'm thinking of:
Insightful Reflexes [General] (CAdv p110)
Nexus Method (Dragon #319)
Improved Toughness [General, Fighter] (CWar p101)
Obtain Familiar [General] (CArc p81)
Improved Familiar

Any suggestions would be appreciated, most of the stuff written is changeable, but we want 10 levels of alienist to get that Cthulhu feel :coolcthul
runestar

11-29-05, 07:37 AM
Don't you need spell focus: conjuration for augment summoning? IIRC, the conjuror's augment summoning is another version that stacks with aforementioned feat.
FireAge

11-29-05, 09:47 AM
I was referring to the swap out because of the UA conjurer variant.
But I'll have a look tonight whether they differ, because that would be nice, +8 str and con on your summoned monsters :)

EDIT: Just looked it up. The feat scribe scroll is replaced by the feat augment summoning. So no prereqs needed, and no stacking.
FireAge

11-30-05, 07:58 AM
I was thinking of using the following strategy:

Combine the feat sudden extend or sudden empower with timestop, no sure which one applies. This will give me a lot of rounds.

Now summon a lot of monsters (1d4+1 per round) to surround the party, and cast mirage arcana.
Use shapechange to turn into one of the monsters you summoned.
This should have a nice effect on the party:

"... suddenly the enemy is gone and you find yourself surrounded in the area of your worst nightmare, surrounded by horrific masses of tentacles. Roll a will save.. " :)