All around Kineticist Optimization [Archive] - Wizards Community

Post/Author/DateTimePost
GaffeR

01-21-06, 10:27 PM
Hey guys 'n gals..

I'm building myself a level 9 Kineticist for an eberron campaign, and I could use a bit of help improving him in some areas.

Currently in the party is a Half-Ogre fighter/barb, a cleric, a rogue. We have two more off and on characters in an artificer and a bard (there half-3/4 of the time). Pretty much any book (other than Dragon/Incarnum) is available. Oh, this is a vile campaign.

Well, here goes..

Human Kineticist 9

Str: 12
Dex: 15
Con: 16
Int: 20 (18+2)
Wis: 12
Cha: 10

Feats:
Psicrystal Affinity, Psicrystal Containment
Overchannel, Talented
Psionic Meditation
Expanded Knowledge (Hustle)
Empower Power

Skills:
12 Autohypnosis (Max)
12 Concentration (Max)
12 Psicraft (Max)
10 Knowledge (Psionics)
10 Knowledge (Nature)
10 Knowledge (Arcana)
10 Knowledge (Dungeoneering)
10 Knowledge (History)

Powers:
1. Crystal Shard,Inertial Armor, Vigor, Empty Mind, Precognition, Defensive
2. Energy Missle, Energy Adapatation, Specified, Control Sound, Ego Whip, [Hustle]
3. Touchsight, Timehop, Dispel Psionics, Solicit Psicrystal
4. Control Body, Energy Ball, Dimension Door, Psionic, Wall of Ectoplasm
5. Power Resistance, Fiery Discorporation

All the knowledge skills are there for when I pick up EK (Metamorphosis), so as I can actually know what it is I'm changing into. History is a bit of a RP thing, cutable, but it does come in very handy at times, especially when one deals with ancient civilizations.

Any suggestions on my powers? I was considering grabbing True Seeing over Touchsight, opinions?

Also, what am I to do with my cash?


Thanks very much in advance for any help.
GaffeR

01-22-06, 05:19 AM
Hmm.. bump. :D