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| Shandrakor09-09-04, 04:12 AM | I'm making a new PC for a game to start in 1 week; since I feel the DM needs to be 'punished' (he expected/hoped for a TPK in the first 1/2 hour of his last campaign), I've decided to introduce him to the infamous Cheater of Mystra. Now, since we're not playing in the Forgotten Realms, but rather in his homebrew world, I don't have to serve a god, though that might be nice anyway. Here's the link to Neonsamurai and Funny Slaughter's Cheater of Mystra build: http://boards1.wizards.com/showthread.php?t=248239 I'll be taking the Saint template, to negate the need for Divine Disciple. Should I add Feral to the build or avoid (any more) LA-increasing templates at all costs? We'll be starting at level 12, and using UA-buyoff and flaw/feat rules. NOTE: I will be inventing a god/ideal for this game. I was thinking of taking OA's Hero Domain (for the ever-popular Giantsize), and of course the Magic Domain, for entry into Dweomerkeeper. Rune would satisfy that nasty entry requirement, and I'm pretty much stuck with Divine Metamagic (Persistant) and Magical Training. What extra feats should I take at first level, or should I just move up the feat list and stick some extras on at the end. Thoughts? What other domains should I take? What should I stick in in place of 5 levels of Divine Disciple? |