An Enhancement on the Cheater of Mystra [Archive] - Wizards Community

Post/Author/DateTimePost
Taeldrin Laesrash

06-25-05, 10:06 AM
I figured out a way to make the Cheater of Mystra (A build which abuses Divine Metamagic and Persistant Spell, as well as cast spells supernaturally) even more dangerous, with the including of a new feature: Arcane spells. Dragon #311 had a Cleric variant called the Arcane Disciple. While it had no domains and no turning ability, the class adds an arcane spell to your spell list every level. This allows your healer to zap enemies with Chain Lightning, make buffs such as Tenser's Transformation persistent, and cast XP-draining spells like Permanency and Wish without the XP costs. Is this right, and does the new spells make up for the lack of domains and turning?

(On an unrelated side note, I've heard of builds called the Wish and the Word or something. What are they?)
lgw

06-25-05, 10:12 AM
divine metamagic / persistant spell is not the main subject of cheaters of mystra (divine metamagic uses turning, so juust btw...)
you rather use your ability to cast in an antimagic field plus some powerful options on an item called spellmantel.

and this comes from a domain (spell domain) - so loosing domains is about the worst you can do to this build (and quite any other cleric build, too. domain = free feat, at least !)
also - tell me, how do you cast xp-spells without xp costs ?!?! and tensers is really dumb, too, as you just cannot cast spells while in tensers (divine might / divine power is better, anyways).
cryptictravler

06-25-05, 02:09 PM
Wish and the world are a mystra cheater who uses wish without the XP cost, and a caster with maxed out caster level to use holy word/dictum...to kill anything.
Hanniball

06-25-05, 06:52 PM
Actually The Wish used an extremely litteral interpretation of the spell Wish to "create" a ring that gave him infinite, divinely-quickened wishes. I'm not saying his interpretation was wrong, it was just something nearly impossible to convince a DM of.

And, personally, i don't think the one arcane spell a level is worth the, possible, free feat/ability from a domain *and* giving up turning (divine metamagic is just too cool)

Either way...just my 0.02 cp
Funny Slaughter

06-25-05, 09:27 PM
if you add an arcane spell as a divine spell you could modify it via metamagic. without turning though you are going to pay the normal costs as divine metamagic is out of reach.

in my opinion domains and turning are a much better choice for this kind of character.

i don't doubt that there may be several enhancements within dragon though, i just don't use dragon.

gs
Funny