An undecisive Druid [Archive] - Wizards Community

Post/Author/DateTimePost
rone_leah

09-28-06, 04:00 PM
Ok I'm making a 9th lvl druid for a group that thinks monks are strong. I just can't think of any feats besides natural spell that would make a difference power wise.

In other words I need help with 1st 3rd and 9th lvl feats to boost my power though the roof. Pre-errata druid and access to all the books.
PhoenixInferno

09-28-06, 04:12 PM
What, wild shaping into large and huge sized animals isn't scary enough for you? Why don't you read some of the handbooks?
PhaedrusXY

09-28-06, 04:24 PM
Power Attack
kabof

09-28-06, 04:34 PM
Illumian Aeshkrau.
1st Level: Greenbound Summoning
3rd Level: Ashbound
6th Level: Natural Spell
9th Level: Rashemi Elemental Summoning

That shall do the trick.
Tempest Stormwind

09-28-06, 04:59 PM
Pre-errata?

Natural Spell, prepare Animal Growth. Remain in wild shape, when battle begins summon a lot of strong stuff, and animal growth them all along with yourself and your animal companion. Be sure to have some way to console this party for their delusions.

This is core-only, just for show.
rone_leah

09-28-06, 06:31 PM
Illumian Aeshkrau.
1st Level: Greenbound Summoning
3rd Level: Ashbound
6th Level: Natural Spell
9th Level: Rashemi Elemental Summoning

Which books are these in?
Tempest Stormwind

09-28-06, 07:28 PM
Illumian Aeshkrau.
1st Level: Greenbound Summoning
3rd Level: Ashbound
6th Level: Natural Spell
9th Level: Rashemi Elemental Summoning

Which books are these in?
Illumian: Races of Destiny. (Aesh and Krau are two of the power sigils you select when you create an illumian. "Aeshkrau" is the word you get when you have both of them chosen, which gives you pretty potent spellcasting in this case.)

Greenbound Summoning is in Lost Empires of Faerun. This applies a CR+2 template to everything you summon, for free.

Ashbound is a druid sect feat from the Eberron Campaign Setting that doubles the duration of all of your summons and adds to their attack rolls.

Natural Spell you know.

Rashimi Elemental Summoning is in Unapproachable East, and lets you summon special types of earth and air elementals with powerful abilities, including Cone of Cold and an Engulf-like attack.


Please, at least put in an effort rather than asking blindly -- all of these are in the useful links section, along with the Druid Handbook (http://boards1.wizards.com/showthread.php?t=465005) which discusses them in depth.
Venator

09-28-06, 07:30 PM
Illumian Aeshkrau.
1st Level: Greenbound Summoning
3rd Level: Ashbound
6th Level: Natural Spell
9th Level: Rashemi Elemental Summoning

Which books are these in?

Greenbound is in Lost Empires od Faerun and is probably the most overpowered single feat (or anything really) in the game. The round after your summons show up your group will probably ask to stop playing and/or go home.

Ashbound is from Eberon iirc, and its pretty awesome as well. It doubles the duration of summons and adds +3 luck bonus to attacks.

Rashemi Elemental Summoning is from Unapproachable East and requires that your character comes from a specific area of the realms. It allows you to swap air or earth elementals for some crazy strong things with wierd names.
rone_leah

09-28-06, 08:11 PM
[QUOTE=Please, at least put in an effort rather than asking blindly .[/QUOTE]

sorry for asking blindly but my computer is really slow with dial up and all but thx all the same to all of u.

Edit:
crap I can't use any of the summoning feats because my feat source doesn't have those books.
Tempest Stormwind

09-28-06, 08:22 PM
sorry for asking blindly but my computer is really slow with dial up and all but thx all the same to all of u.
Apparently, it's slow enough to also require you to save every millisecond of time -- as the "thx", "u", the incomplete quoteblock and the lack of commas indicate. </sarcasm>

Seriously. This is a forum, not a text-message.

Furthermore, if you're not willing to put up the effort, those of us who are regular here will be less likely to help you or ANYONE in the future. For instance, I'm less likely to even visit topics like this one thanks to behaviour like this one thanks to behaviour like this.

Just think about that.
rone_leah

09-28-06, 08:34 PM
Tempest you say that you don't like answering people who don't know the boards like you do, but you continue to post trying to belittle and provoke me.
You say to put a little effort into it, but I'd like to see how much effort YOU put into searching with a computer that doesn't even show backgrounds.
I'm not going to post further on this thread, but I will come back if anyone else has any useful information on my request.
ninjarabbit

09-28-06, 09:38 PM
Extend spell, empower spell, and quicken spell
imneuromancer

09-29-06, 12:13 PM
In order of what *I* think is powerful (i.e. for my own play style):

* natural spell (obviously, it is the only thing you should take at 6th)
* augment summoning
* SF:Conjuration (prereq for augment summoning)
* power attack (can't 100% dump STR, but it is worth it)
* extend spell
* empower spell

OK, so there *are* some neato other feats like greenbound summoning, etc. However, that is Eberron only. My list above is ALL CORE and pretty much none of it would be a "game breaker" for a GM.

Between the augment summoning and power attack, you can be pretty much awesome in melee combat and you can just start destroying people with summons.

If you want to also be a good healer (not 100% needed unless you don't have a cleric) then there are some nice feats in COmplete Divine (augment healing, i think??). However, with Lesser Vigor (also in complete divine) and the other vigor spells, Druids are as good at long-term healing as you can get, and you should pretty much always keep a couple nice heals for combat purposes.
Hanniball

09-29-06, 12:27 PM
First of all, Tempest isn't attacking you in the least. He's simply referring to the Posting Guidelines set for these boards:

http://boards1.wizards.com/showthread.php?t=626244

Following these guidelines will get you more helpful responses. It cannot be stressed enough, IMO.

Now for a suggestion: Improved Natural Attack (claw or bite) can slightly increase your damage potential. If you're getting an obscene amount of attacks per round and can augment your size further, it can greatly increase your damage potential.

Other than that, most of the staple Druid feats have already been suggested.

Either way...just my 2 cp