| Post/Author/DateTime | Post |
|---|---|
| Commx01-14-07, 02:29 PM | I've been looking into the Leadership Feat for a while, and am trying to think up ways to get the most out of those Lvl1 NPC's who for some reason insist on aiding you. If they're going to come along, they might as well have some use, right? (Before someone says this: Yes, I know the DM can choose to make them for you, but for now assume you get to create them yourself.) So far I've only come up with the following: Lvl1 Human Cleric Cha: 16 Other stats: Irrelevant Feats: (Lvl1): Extend Spell, (Bonus): Persistent Spell, (Flaw1): Divine Metamagic[Persistent Spell] (Flaw2): Extra Turning Equipment: Any, but the PC has one Nightstick Usefulness: If they take turns wielding the Nightstick, each of the Lvl1 Clerics can Persist two Lvl 1 Spells. With a few of these the entire party can be given +2 to all saves, +2 Deflection AC, and Fast Healing 1 for the entire day. So, does anyone have other ideas how to make the most out of our Lvl1 Followers? I'm sure that if they're worth having, they're worth abusing. ;) |
| +1 Longsword01-14-07, 04:50 PM | This (http://boards1.wizards.com/showthread.php?t=763024) should help. |
| BloodSpill01-14-07, 06:42 PM | Is there a thread for optimal Cohorts too? NPC wealth is, well, weak. Do cohorts still come with NPC wealth for their level or was that left out? |