| Post/Author/DateTime | Post |
|---|---|
| Sakris07-24-06, 04:21 AM | To "tank" in D&D I know I need lots of hp, a high ac, damage reduction, maybe fast healing, maybe good saves. But what possibilities do I have to make sure the monsters bash at me and not at the party mage? |
| Phase07-24-06, 04:25 AM | knight from PHB2 is what your looking for -Phase |
| VonRichthofen07-24-06, 04:25 AM | Be a knight. |
| Manic Man07-24-06, 04:32 AM | To "tank" in D&D I know I need lots of hp, a high ac, damage reduction, maybe fast healing, maybe good saves. But what possibilities do I have to make sure the monsters bash at me and not at the party mage? Make sure they can't move pass you easily. This normally involves Improved Trip and a reach weapon (preferably the spiked chain) and the Stand Still feat from XPH. Backed up by some archer type with a knockdown bow |
| Fingers Boggis07-24-06, 08:14 AM | If you check the stickies there are some threads linked in there about tanking and battle field control which I'm sure will give you some build ideas. Basically to make sure you get bashed rather than the mage you have to make yourself an annoyance, if you're ineffectual then any intelligent opponant will walk past you and hit someone more important Fingers |