"The Silly Scimitar Thrower" or "Feat *****" [Archive] - Wizards Community

Post/Author/DateTimePost
Fanged Fremont

04-11-06, 06:53 PM
The concept for this character came to me when combining concepts and builds for two other characters. The first was a build that jammed as many feat giving classes together as possible, and the other a halfling who threw greatswords.

Thus was born the Silly Scimitar Thrower Feat *****

This build uses materials from Sandstorm, Complete Warrior, Complete Adventurer, and Unearthed Arcana.

Alignment: any lawful

Race: Human

Required abilities: Dex 19 (by 18th level), and Str 13

Feat Rogue 1-2 (UA)/Urban Ranger1-2(UA)/Psychic Warrior 1-2 (XPH)/Fighter 1-2/Exotic Weapon Master 1(CW)/Master Thrower 1-5 (CW)/Exotic Weapon Master 2-3/Variant Barbarian 1-2(UA)/Monk 1-2

1st: Point Blank Shot
Feat Rogue1: Power Attack
Human: Able Learner
2nd: Feat Rogue2: Exotic Weapon Profiency (Great Scimitar)
3rd: Weapon Focus
4th: Ranger2: Two Weapon Fighting
5th: Psychic Warrior1: Oversized Two Weapon Fighting
6th: Brutal Throw
Psychic Warrior2: Precise Shot
7th: Fighter1: Power Throw
8th: Fighter2: Improved Two Weapon Fighting
9th: Far Shot
10th: Master Thrower1: Quick Draw
12th: Power Critical
14th: Master Thrower 5: Improved Critical (Great Scimitar)
15th: Improved Precise Shot
18th: Greater Two Weapon Fighting
Variant Barbarian2: Rapid Shot
19th: Monk1: Improved Grapple, Stunning Fist
20th: Monk2: Deflect Arrow

6+1d6+11d8+5d10+2d12 (95 average hp befor con), +17 BAB, 141 + 23 x Int skill points, base saves: Fort +19 Ref +14 Will +5

Required skills: craft (weaponsmithing) 3, sleight of hand 4

Exotic Weapon Master Abillities
1: Throw Exotic Weapon
2: Close Quarters Ranged Combat
3: Ranged Disarm

Master Thrower Abilities
1: Deadeye Shot
2: Two With One Blow
3: Weak Spot

Other Abillites:
Trapfinding at level 1, Improved Evasion at level 12, Uncanny Dodge at 18,

The idea behind this guy is to use the master thrower's improved critical goodness and weak spot to power attack through the roof and do lots of damage with a totally unconventional way of fighting. Sure he could do it with a more conventional weapon, but chucking big stuff is more fun.

The main weakness in this build is its pathetic will save. Able learner is there in case your party has no rogue and you are stuck with trap and lock duty, so it's expendable if you'd rather have Iron Will to help boost that will save. If you do this you might as well go strong heart halfling for the added dexterity.

If you had a 15 strength you could look into using the psionic power Compression for some extra to hit, ac, and dex, but being only a second level psionic warrior the effects wouldn't last long.

The third level of exotic weapon master could be replaced with something else, but I couldn't think of any other classes that gave feats. The monk levels at the end are for the will save and for the prereqs to infinite deflection in epic. If you don't plan on getting that high, you probably won't get to the monk levels anyway.

Any ideas on helping this build?
Fanged Fremont

04-12-06, 03:32 PM
19 hours later, 91 views, and not a single response? You guys have to at least admit it's an interesting build.

Anyway to improve at all? What about for a build have a strength based thrikreen with level buyoff who takes uncanny blow instead of ranged disarm for his third Exotic Weapon Master stunt and only take 3 master thrower and just take the improved critacal feat normally, and only TWFing throwing the great scimitars two handed to get twice his strength mod with each throw with real barbarian instead of the variant and the extra rage feat for a little bump to damage and to hit?
Seeker of Truth

04-12-06, 04:23 PM
It doesn't appear that you qualify for exotic weapon profiency at the time you take it.
Fanged Fremont

04-12-06, 04:42 PM
Doh!
ADDED: Fixed. Thanks.