| Post/Author/DateTime | Post |
|---|
| diphycue06-27-06, 03:47 AM | I'm DMing a game, and one character has a really in depth background for her Sidhe Druid Ghost Elf... I want to screw with the character a little and make her animal companion be a double agent for the devils. I was wondering if there was any way within the rules to make an animal companion a magical beast or outsider? Or would I need to adjudicate that as dm? |
| Random Hero06-27-06, 03:59 AM | .. Ok, so let me get this right - you have someone who actulay Took the time to create an intersting character - with a back ground, and all - and you want to Punish them... rather then say .. reward thier effort? |
| diphycue06-27-06, 04:43 AM | Not punishing them, screwing with them a little...:-) Part of their background invited some plot hooks like this. Anyhow, the player was the one that mentioned it, but I don't want to tell her exactly what I'm going to do. Besides, the animal companion will be much more combat capable, thus helping the character, it'll just be a bit of a spy as well. |
| Brol_The_Mighty06-27-06, 08:56 AM | Just adjucate it as the DM. I'd suggest looking at the table for "Alternate" Animal Companions, look at their CR and capabilities, and then find your spy that has a similar CR/capabilities. Your give them a Balor :D I'm sure your Druid wouldn't notice :D |
| diphycue06-27-06, 01:04 PM | Alrighty, I'll just adjudicate, then. |