| Post/Author/DateTime | Post |
|---|---|
| Soahc01-29-07, 08:05 AM | Cirrus Paladin 2/ Battle Sorcerer 8/ Spell Sword 1/ Eldritch Knight 9 Lvl. BAB. Fort. Ref. Will. CL. 1. 1 2 0 0 0 2. 2 3 0 0 0 3. 2 3 0 2 1 4. 3 3 0 3 2 5. 4 4 1 3 3 6. 5 4 1 4 4 7. 5 4 1 4 5 8. 6 5 2 5 6 9. 7 5 2 5 7 10. 8 5 2 6 8 11. 9 7 2 8 9 12. 10 9 2 8 9 13. 11 10 2 8 10 14. 12 10 3 9 11 15. 13 11 3 9 12 16. 14 11 3 11 13 17. 15 12 4 11 14 18. 16 12 4 11 15 19. 17 13 4 11 16 20. 18 13 5 11 17 Feat list. 1. Combat expertise 1. Exotic Weapon Proficiency (Spiked Chain) 3. Practiced Spell Caster 6. Arcane Preparation 9. Arcane strike 10.* Power Attack 11.* Improved Trip 12. Leadership 15. Quicken Spell 18. Extra Spell (Giant size) Battle Sorcerer Spells known 9/6/6/6/6/6/6/6/4 (9/7/6/5/5/5/3/3/2)*Includes Bonus Spells Spells known by level. 0. Read Magic, Detect Poison, Dancing Lights, Mage hand, Open/Close, Detect Magic, Light, Ghost Sound, Arcane Mark 1. Mount, True Strike, Ray of Enfeeblement, Feather Fall, Expeditious Retreat, Protection from Chaos/Evil/Good/Law 2. Swim, Familiar Pocket, Mirror Image, Scorching Ray, Dark Vision, Resist Energy 3. Ray of Exhaustion, Haste, Fly, Magic Weapon Greater, Tounges 4. Greater Invisibility, Stone Skin , Orb of Electricity, Orb of Force, Fire Shield 5. Wall of Force, Blink Greater, Teleport, Prying Eyes, Telekinesis 6. Anti Magic Field, Dispel Magic Greater, Heroism Greater *Energy Immuntiy 7. Energy Immunity, *,Limited Wish, (Giant Size) 8. Polar Ray, Moment of Prescience So what do you think, any feats I should consider, or different spells as well? Basically he goes big and trips = dead opponent. Your suggestion will be appreciated. |