| Post/Author/DateTime | Post |
|---|---|
| Fugazi04-05-04, 10:13 AM | As I'm not sure at what level I will be able to start playing this I will just get the first 7levels before the FB here. 4 Fighter / 1 Barbarian / 1 Ranger. I'll have 7 feats to choose from, four are taken by the FB pre-req's : Destructive Rage Intimidating Rage Power Attack Cleave Since I'm playing in Kalamar, I also got other feats to choose from : Child of the Earth (Dejy - human subrace only) grants your con bonus as a luck bonus to all saves. 2 feats are still open and the allure of taking exotic prof : spiked chain along with combat reflexes. There's also a feat that makes you knockback people 5feet on every hit unless they succeed on a Fortitude save of 10+damage dealt. Along with having reach this seems like a major degree of asskicking in combination with having reach. Am I right that the leveldip into ranger (Kalamar has lots of outdoor travelling where survival/track is actually handy for) also grants me the power to use wands with spells rangers can cast? Fleshing this build out but it seems to be pretty solid, especially on the Fortitude save area :) It will be 32point buy. I don't know yet what kind of armor I'll be wearing. thanks for reading it and maybe you all can help me with it :cool: :cool: |
| CompleteSatori04-05-04, 10:40 AM | Actually, Fugazi (good band), I would take those 3 classes in the following progression. And FB has a prereq of Base Attack +6, not +7 anymore. 1 -Ranger1 (Power Attack, Cleave) 2 -Ranger1 3 -Barbarian1 (Destructive Rage) 4 -Barbarian2 5 -Fighter1 (Intimidating Rage) 6 -Fighter2 (Bonus Feat, Feat) 7 -Frenzied Berserk1 8 -FB2 9 -FB3 (Feat) 10 -FB4 11 -FB5 12 -FB6 (Feat) 13 -FB7 14 -FB8 15 -FB9 (Feat) 16 -FB10 My reasoning is as such: The Ranger levels must be first, as primarily a low skill point build, you want as many skills up front as possible, and the Ranger get 6x, not too shabby. As for that second level of Ranger, its better spent that a 3rd level of Barbarian, or a 3rd of Fighter, both of which are empty (the extra Reflex save isnt so bad, and you never know when you may need TWF). I did not choose to go with 4 levels of Fighter, as thats a waste of a level, with nothing but a point of base attack to show for it, better to lose the one extra feat, and gain Favored Enemy, Track, TWF, Wild Empathy, and Uncanny Dodge, as well as 6 more skill points + Int. As far as Favored Enemy goes, Hobgoblin is a pretty good route to go depending on where you adventure on the Tellene, as they are a large political and military force anywhere west of Beneta (City of the Whale, Elos Bay). Other choices should be whatever you think you are going to see relatively often, and think about investing in Favored Power Attack later on if you fight your Favored Enemy often enough, as with 10 levels of Frenzied Berserker that would give you a 1:5 Power Attack ratio against them. Re: that knockback feat... It is a good one, but you may be better off focusing on your melee damage (Improved Sunder as a prereq for Combat Brute is a must have for any Frenzied build), than worrying about reach overmuch. My advise is to generalize your feats more, making you effective outside of Rage/Frenzy, without overspecializing or pigeonholing yourself. I think that the Spiked Chain/Combat Reflexes/Improved Trip is a great idea, since that does precisely what I mentioned above, gives you a variety of choices in combat (before you get struck and fail a save, thus losing your mind and killing everything). Consider those levels after FB well spent in Druid, as that follows the thrust of your characters build, as well as the flavor, and grants you a good Will save (you need it big boy), and stacks your Fort save even higher. That Con to saves feat sounds like a dandy to me, take it no matter what, as Con should be one of your favored, if not THE favored stat in your array. Speaking of, what is your stat array? I would like to toy with it a bit for this build. |
| Fugazi04-05-04, 10:43 AM | Sorry, at first I wanted the ranger to be cleric but after checking out the domains/fav weapon of the deity I decided not to. I apologize for the confusion and thanks :cool: :cool: Stat Array : 16 (10) str 12 (4) dex 16 (10) con 10 (2) int 12 (4) wis 10 (2) cha Seemed interesting to me. Note that I haven't added any lvl related stat bonusses yet. |
| CompleteSatori04-05-04, 11:20 AM | Hm, 32 point buy eh? Excellent, but I would consider moving your stats around a bit to accomodate some feats, as well as some optimization... 15 (08) Strength 12 (04) Dexterity 16 (10) Constitution 14 (06) Intelligence 12 (04) Wisdom 08 (00) Charisma 15 is just about the most optimal starting Strength score, as a stat raise at either 4th or 8th gives you your +1 to hit and damage bump (its not more than that, 2H weapon rounds down). Those extra 2 points for a natural 16 are better spent rounding out your stats to get Combat Expertise and Improved Trip. Once you pass 4th (and your Strength bump should be here), pump Constitution every fourth level, its your primary stat. Taking all of that into account, I would build your feats as such: 1st -Exotic Weapon Proficiency: Spiked Chain 1st -Power Attack 3rd -Combat Reflexes 5th -Cleave 6th -Destructive Rage 6th -Intimidating Rage 9th -Combat Expertise 12th -Improved Trip 15th -Improved Sunder 18th -Combat Brute (CW pg.110, check out Momentum Swing) |