Another Sorcerer Build, need opinions. [Archive] - Wizards Community

Post/Author/DateTimePost
Kurama Youko

07-25-05, 08:10 PM
I actually havent tested this yet, I just sat down and decided to find a Sorcerer Build PrC that would require a Wizard the same number of levels in his base class as it would a Sorcerer and this is what I came up with. :) Sorry wizards but you'd need a +5 Will just like the Sorcerer to get into this PrC.Though now that I think about it, they could both try to qualify for a PrC that allows admittion by 5th lv and take a 1 lv dip. But then the chances of qualifying for the next 2 prc would be low.

Sorc 6/Wearer of Purple 9/Incantatrix 5

Human Sorcerer

BAB: 9
Base Saves: Fort: +7 Ref: +7 Will: +15 + 2 (Iron Will)

01-Sorcerer 1:Summon Familiar, Draconic Heritage, Spell Focus (Necromancy)
02-Sorcerer 2:
03-Sorcerer 3:Iron Will
04-Sorcerer 4:
05-Sorcerer 5:
06-Sorcerer 6:Air Bloodline

07-Wearer of Purple 1: Energy Resistace 5, New Domain
08-Wearer of Purple 2: Dracoride
09-Wearer of Purple 3: Energy Resistance 10, Draconic Breath
10-Wearer of Purple 4: Item Creation Feat
11-Wearer of Purple 5: Energy Resistance 15
12-Wearer of Purple 6: Item Creation Feat, Black Lore of Moil
13-Wearer of Purple 7: Frightful Presence
14-Wearer of Purple 8: Paralyzing Touch
15-Wearer of Purple 9: Paralyzing Gaze, Dragon Cohort

16-Incantatrix 1: Bonus Metamagic Feat, Focused Study
17-Incantatrix 2: Cooperative Metamagic
18-Incantatrix 3: Metamagic Effect, Arcane Preparation
19-Incantatrix 4: Bonus Metamagic Feat
20-Incantatrix 5: Metamagic Spell Trigger

Example Build (This build uses a 32 point buy for the example, Skill's do not include ability modifiers for high ability scores, saves do not include feats or ability modifiers, no equipment has been bought or added.)

Size & Type: Meduim Humanoid (Human)
Hit Dice: 11d4 plus 9d6
Iniatitive:
Speed:
Armor Class:
Base Attack Bonus/Grapple: +9
Attack:
Full Attack:
Space / Reach: 5ft/5ft
Special Attack: Spells, Frightful Presence, Paralyzing Touch 6x Per day, Paralyzing Gaze 6x Per day,
Special Qualities: Summon Familiar, Domain (Evil), Dracoride, Energy Resistance 15, Focused Study, Cooperative Metamagic, Metamagic Effect, Metamagic Spell Trigger
Saves: Fort: +7 Ref: +7 Will: +15 (+2 vs Acid Effects and Sleep and Paralysis Effects) (+2 to Will from Iron Will Feat)
Abilities: Str: 10 Dex: 12 Con: 13 Int: 14 Wis: 10 Cha: 20
Skills: Concentration +21, Craft (Alchemy) +6, Diplomacy +18, Gather Infomation +3, Knowledge (Arcane) +18, Knowledge (Local) +3, Ride +18, Spellcraft +21,
Feats: (B)Draconic Heritage (Green Dragon), 1st-Spell Focus (Necromancy), 3rd-Iron Will, 6th-Air Bloodline, 9th-Draconic Breath (60ft Line of Acid), (B)Craft Wand, 12th-Black Lore of Moil, (B)Craft Staff, 15th-Dragon Cohort, (B)Twin Spell, 18th-Arcane Preparation (B)Quicken Spell
Environment: Any
Organization: Band
Challenge Rating: 20
Treasure: Standard
Alignment: Any Evil
Advancement: By Character Class
Level Adjustment: +0

Spells Known:
0th Disrupt Undead, Detect Magic, Read Magic, Prestigitation, Detect Poison, Light, Mage Hand, Acid Splash, Ghost Sound,
1st Spirit Worm, Protection from Good, Magic Missile, Know Protections, Grease, *Obsurcing Mist,
2nd Death Armor, Sorching Ray, Invisibility, Wings of Air, Rope Trick, *Gust of Wind,
3rd Ray of Exhaustion, Dragon Skin, Blinding Breath, Lightning Bolt, *Wind Wall
4th Enervation, Evard's Black Tentacles, Lower SR, Voice of the Dragon, *Shout
5th Summon Undead V, Flight of Dragons, Lutzaen's Frequent Jaunt, Fleshshiver, *Telekinesis,
6th Imperious Glare, Greater Dispel Magic, True Seeing, *Control Winds,
7th Finger of Death, Energy Immunity, Reality Maelstrom, *Ethereal Jaunt
8th Create Greater Undead, Greater Shadow Evocation, Polymorph Any Object, *Summon Monster 8,
9th Astral Projection, Shades, Shapechange, *Freedom

The idea is, your a Human desendent of a Green Dragon who are known to have the Air subtype. This explains your Draconic Heritage feat, and your Air Bloodline feat. Since your evil, and like dragons (cause their relatives) worshipping them just seemed ideal, and the Wearer of Purple is a PrC for members of Cult of the Dragon who are evil Dragon Worshippers who make Dracolichs. :) So as you can see from the spell selection, I took a Necromancer/Illusion (Shadow) type of theme. The * Spells are supplied by the Air Bloodline feat.
Equipment:
Kurama Youko

07-25-05, 09:51 PM
I also wanted to say that alot of the feats are optional and just flavor suggestions.

1.) None of the metamagic Feats are direly nesscesary other than the one needed to qualify for Incantatrix, same with the feat selection, only Iron will and Spell Focus (Necromancy) is direly nesscesary.

2.) Skills are similiar to the feats though WoP requires 5 ranks Craft Alchemy, 4 ranks in Diplomacy and 3 in knowledge local, 8 ranks Knowledge Arcana, Speak Draconic, WoP dont have many class skills to chose from either.

3.) Spell selection was just my preference for this particular person.

4.) That's it really, its really more flexible than it might seem from the way I displayed it, namely because I had a theme that I wanted to depict.

5.) Evil Spells are cast at a +1 Caster lv because of my choice of domains, if drop Black Lore of Moil for Corrupt Spell then you could potientally had a +2 to certain spells that come from the draconomicon. *shrug* a late idea.
Kurama Youko

07-26-05, 02:32 AM
come on all those viewers no one with an opinion?
Skadrian

07-26-05, 04:13 AM
you cant have 5 ranks in diplomacy by lvl 6, you need sorc7
Kurama Youko

07-26-05, 06:58 AM
Right but its not 5 ranks in diplomacy is 4 ranks and 5 ranks in craft alchemy, i did this at night so i might have slipped on that part. Stilling waiting for some insight.
Kurama Youko

07-26-05, 11:41 AM
Sorry but.. :bump:
cowdragon

07-26-05, 01:32 PM
Kurama Youko, hi! I don't have stats for the wearer of the purple, so I don't have much useful input probably. BUT, we seem to post in similar threads and I respect your ideas and opinions.

This build SOUNDS very cool. I like the concept, I really like the feat selection. And you did it with my favorite base class! yehaw. Since all I got here is some random compliments and some statements of the obvious though, I guess the best that this could be considered is a friendly :bump: for ya. Good luck and good gaming.



The Cowdragon :mage:
Kurama Youko

07-26-05, 03:36 PM
Thanks Cowdragon, its cool to know someone out there isnt hating on me :D
Spellbinded

07-26-05, 03:43 PM
A handy feat for necromancer-types who don't deal in the raising of dead things (and even for those that do) is the Mother Cyst feat, from Libris Mortis. The cyst spells are rather potent, and since the Wearer requires an evil alignment anyway, you shouldn't have any compunctions about the evil components to the spells.
Kurama Youko

07-26-05, 03:50 PM
Thats a very cool idea. I forget do you automatically get those spells added to your known list? Would have to find a place to add it, I suppose either Dragon Cohort or Arcane Preparation would allow for it..

Would definitely give up the ranks in ride then.
cowdragon

07-26-05, 04:20 PM
OH! I forgot about the Mother Cyst feat! It is a cool one. Another funny thing to do would be somehow figure out how to, at level 20, take one level of Sand Shaper! You'de gain 43 spells known or something like that by gaining just one level. I swear, it's the most sorcerer friendly PRC in the whole game.



The Cowdragon :mage:
Kurama Youko

07-26-05, 04:41 PM
That works. Sand Shaper is good just need to be neutral evil for all the PrC to co-align. Lets see, if we move Iron Will to 6th level and Take Touchstone (City of Dead) to 3th lv You could take a lv of Sand Shaper at 6th lv instead and gain all those bonus spells. Any Evil Spell will still be cast at a 20th lv Caster lv. Would need a few more skill points though. So I guess it really comes down to if your DM allows you to use augmented intelligence from Magic Items while building the character from the ground up, cause the Sand Shaper would be great for the extra spells.

Could still drop Arcane Preparation for a Bloodline feat I suppose to.
cowdragon

07-26-05, 04:57 PM
Also, the sand shaper gets something like 4+INT skills. The only wierd thing (if I remember correctly) is that they don't get Knowledge Arcana as a class skill.



The Cowdragon :mage: