AntiMagic Fighter is Back [Archive] - Wizards Community

Post/Author/DateTimePost
cryptictravler

04-13-04, 04:51 PM
It began with a rune caster and the unpleasantness of having a 100,000gp item that can be nerfed with dispel magic. So with a coursory look through the book as to undispellable spells, Antimagic Field was the first obvious one. But being a full caster cleric in antimagic has someobvious downsides. Enter the Initiate of Mystra feat from the PGtF. It can cast in an antimagic field as long as they can make a caster level check DC 11+caster lvl of the AmF.

So, critique my current build, using only 3.5 core, CW, and FR stuff.

Cleric of Mystra 6/ Rune Caster 8/ PrC x 6 (as long as it has good spell progression)

Create a antimagic field permanent rune with the runecasters 8th level ability. Buy every inherint bonus book you can make, find, find or steal and then cast all buffs inside the Antimagic Field. At 20th lvl caster, a Antimagic Field item at minumun level will have a caster level of 11, making the DC for one's spell to go off 22. So unless you fumble, all your buffs work.


Using standard point, plus level bonuses, and books

Str 14
Dex 17
Con 20
Int 10
Wis 24
Cha 8

My Feats are:
1 Extend Spell (for persist and G Magic Weapon)
1 Mercantile Bckground (1x/month get a magical item at 3/4 of DMG price-since normal enhacement bonueses won't work and books are expensive)
3 TWF
6 Inscribe Rune
9 Persistant Spell
12 ITWF
15 Imroved Buckler Defense
18 Still Spell (To get our of grapples pretty much)

Casting Extend Greater Magic weapon on an adamantium flail and a adamantium light flail) and Greater Magical Vestment on Mithral FullPlate, and a Mithral Buckler; Persistant Divine Favor
(all before battle since they all have huge durations)
And then Quickened Divine Power, and Righteous Might in one prep round

You Have an AC of 36 (10+13 armor+ 6 buckler+ 4 Natural armor+ 3 Dex- 1 size)
Average HPs of 234

And a Full Attack of +38/38/33/33/28/23 with dmg of 2d6 +20 with one hand and 1d8+16 in the other.

In an AntiMagic Field no character is going to not be beaten into the stone age and due to the AMF spells aren't a problem, and mellee types aren't going to beat the DR 15/Evil that Righteous Might gives without magic so they cannot do damage.

What Should the last 6 lvls be in??
Critiques???
Sisyfos

04-13-04, 05:29 PM
Hmm... the initiate power has two phases:
1) Caster level check 20+spell level to cast the spell
2) Caster level check 10+AMF's caster level for the spell to function normally inside the field.

Does this mean that the 1st check is used to cast spells like fire ball etc out of the AMF and 1+2 is used to cast spells which have duration and have effects inside the AMF?
cryptictravler

04-13-04, 05:35 PM
Dead Magic in FR is a point where there is no Weave not just an AntiMagic field, so the character only has to make the caster check not the spell level check