Any good Horizon Walker builds someone could point me too? [Archive] - Wizards Community

Post/Author/DateTimePost
EvilVegan

07-12-05, 08:32 PM
My friends don't think the HW is a good PrC. . . well I want to play something that proves them wrong. . .

So I know ranger 3 is a good start, and HW 6 is all I'm going, for the dimension door, and as an 18th level feat taking quicken spell-like ability . . .

I basically just need to know of any builds or recommendations on what direction to take things.

So I'm currently thinking maybe:
Ranger3/Hexblade3/HW 6 ??!
X-Codes

07-12-05, 09:49 PM
Tiefling Ranger 3/Rogue 9/Horizon Walker 7/Shadowdancer 1

Take Deepening Darkness (Races of Faerun) and Shifting and Cavernous planar terrains. Other terrains should be Underground, Desert, Forest, Marsh, and Plains. Don't bother taking Quicken Spell-Like Ability (dimension door) because using it ends your turn, anyway.

Otherwise, you will have deeper darkness 3/day as a spell-like, dimension door every 1d4 rounds, 120' darkvision, huge hide modifiers and HIPS...

In a party you will be a great scout that will never need to be rescued thanks to your impressive evasion abilities, and you will never be blind to enemies because of tremorsense and massive darkvision range.
rilem

07-12-05, 09:54 PM
The best Horizon Walker builds include a PrC or feat that relies on Dimension Door, for the shifting ability. Telflammar Shadowlord (Unapproachable East) is probably the most obvious for the full-attack shadow pounce.

Ranger3/Rogue4/HorizonWalker6/TelfShadowlord6/NightsongEnforcer1

BAB +17, Sneak +3d6, Blur, Death Attack, Spells, Shadow Pounce


There's also the Monk feat Sun School (attack after a dim. door)

Monk6/Ranger3/ShouDisciple5/HorizonWalker6
BAB +18, 2d6 unarmed, greater flurry with any weapon, Sun School attack.

Another good use is with Barbarian for the Desert terrain (immune to fatigue)

After level 6 or 7 (enough for tremorsense and shifting terrain) the class matters less.
Baneslayer

07-12-05, 10:08 PM
I like the Barb 2/Ranger 3/HW X combo with Extra Rage and Extend Rage.

Or Scout 2/Ranger 3 if you don't want Desert Terrain Mastery.

Splash Occult Slayer or Dragon Slayer for beefing up your Will saves instead of taking Hexblade, you'll be getting some really nice class abilities.
EvilVegan

07-12-05, 10:14 PM
Thanks for the help guys.

How about:

Ranger 3/Hexblade 3/HW 7/Exotic Weapon Master 1

Getting flurry of blows with EWM and using a spiked-chain with the Sun School feat, Dimension door/trip/attack. Is that a good idea?

Just need Exotic Weapon Prof, Weapon Focus, and Sun School. . .
rilem

07-12-05, 10:39 PM
EWMs don't qualify for Sun School — It requires Flurry of Blows, not Flurry of Strikes. Similar but different.

There are double Monk weapons you can use if you don't want to invest in Shou Disciple — Lajatang, for example, from CW, or Two-bladed sword (with Eberron feat). So Ranger3/Monk2/Hex3/HW6/EWM1 would work.
EvilVegan

07-13-05, 12:03 AM
EWMs don't qualify for Sun School — It requires Flurry of Blows, not Flurry of Strikes. Similar but different.

There are double Monk weapons you can use if you don't want to invest in Shou Disciple — Lajatang, for example, from CW, or Two-bladed sword (with Eberron feat). So Ranger3/Monk2/Hex3/HW6/EWM1 would work.

I'm sure my DM would allow me to take sun school with it (I'm more of a rules-lawyer than he is, and I'd allow it IMC), I don't have the books for shou disciple, or if I do I don't think he'd allow it. He pretty much allows only the complete books, certain things from UA, and BoED/BoVD. Unapproachable east is right out. Also I think he may be banning monks from the campaign. . .

I'll see. I'd like evasion in there anyway. 2 levels of monk would be pretty good (saving throw-wise anyway). If I went monk I could just take improved trip and not bother with the EWM levels. I actually would like that better I suppose. . .

Ranger 3/Monk 2/Hex 3/HW 7. 5 levels left. . . for?

Just need to pick a race and I think I'm pretty set. . .
X-Codes

07-13-05, 12:47 AM
Tiefling, start 3k xp below the party level and you are set.

And take Deepening Darkness. It doesn't let you do Deeper Darkness 3/day, but rather a heightened Darkness 3/day, which is barelly any weaker.

As for the last 5 levels, I say go Shadowdancer 5. That nets you uncanny dodge, improved uncanny dodge, defensive roll, and HiPS.
catharz

07-13-05, 01:14 AM
Ranger 3/Fighter 2/Crinti Shadow Marauder [SS] 5/Horizon Walker 6.

BAB +14, Shadow pounce, effective 2d6 SAD for later PrC entrance. Use your animal companion as a mount, grab Leadership later for a better one.
PhaedrusXY

07-13-05, 01:55 AM
A mage-killing HW build. (http://boards1.wizards.com/showpost.php?p=6150094&postcount=20)
EvilVegan

07-13-05, 07:47 PM
It doesn't have blind-fight, which is required for pierce magical concealment, but it does have that extra feat, so I like it, plus its what I already wrote up mostly.

Thanks Phaedrus.
PhaedrusXY

07-13-05, 08:03 PM
Oops. I forgot that was a prereq. I don't own any of the books with that feat. I changed the post. Thanks.