| Post/Author/DateTime | Post |
|---|---|
| plarfem08-31-04, 05:14 PM | Does anyone have any melee rogue builds that can actually hold their own in a fight? I'm talking either pure rogue, or maybe rogue/ranger. Our group only has one warrior, so we're looking for the rogue to step up into a combat role. Any help would be appreciated. Thanks |
| rilem08-31-04, 08:16 PM | Check the build faq, it's got lots. What sort of rogue are you looking for? Rog3/bbn2/ftr2, a standard prefix espoused by Funny Slaughter, is a good start; it's short on skills but can handle a few rogue duties and is certainly good in a fight |
| sgc864709-01-04, 07:58 AM | Here is one for you, till level 10 then do what you want fighter 2/ rogue 3 / Invisible blade 5 or Ranger 2/ Rogue 3 / Invisible blade 5 (found in complete war) at level 10 you get +5d6 SA BAB+9 Evasion and all the invis B goddies Gregoire |
| evilash09-01-04, 09:57 AM | A variant I'm playing at the moment is Swashbuckler 3/Rogue 6 with the Dodge-Mobility-Spring Attack chain. The plan is to continue with rogue until level 20. Spring Attack makes him very hard to pin down in combat, which is good since he's shorter on HP's than a pure fighter. Most of the time he will also be able to get into flanking position for some nice sneak attack damage along with the extra damage from Intuitive attack from Swashbuckler. All in all he's quite nasty. |