| Post/Author/DateTime | Post |
|---|---|
| Wattas06-08-05, 03:45 PM | Hi. My group is about to start a sea campaign in FR (Seros), and I was wondering if anybody had any ideas for cool sea-oriented characters (and perhaps suggestions on optimizing them). I was thinking about the Waveservant PrC from Faiths and Pantheons--if for no other reason than when will I ever get a chance to use someone like that again? Also, I was toying with the idea of a cragtop archer. Sitting atop the crow's nest on the ship where he can literally see (and shoot) as far as the horizon. Any thoughts? |
| Wattas06-08-05, 03:46 PM | Pretty much all Wizards and FR books are available. |
| Matt Neuman06-08-05, 04:04 PM | Aquatic-oriented druids are big fun. If you plan on lots of shipboard combats, bull-rusning is great (lots of folks standing near railings). Get a shark or other nasty aquatic animal companion, wild shape into a bear or other high strength creature. Bull rush people overboard to feed the shark. |
| PhaedrusXY06-08-05, 04:39 PM | Clerics with the right domains can be great for that type of setting, too. Control Water is insanely powerful when you're at sea. In extremely large and deep bodies of water, such as a deep ocean, the spell creates a whirlpool that sweeps ships and similar craft downward, putting them at risk and rendering them unable to leave by normal movement for the duration of the spell. |
| ninjarabbit06-08-05, 06:27 PM | Aquatic-oriented druids are big fun. If you plan on lots of shipboard combats, bull-rusning is great (lots of folks standing near railings). Get a shark or other nasty aquatic animal companion, wild shape into a bear or other high strength creature. Bull rush people overboard to feed the shark. I'll second this and maybe see if you can get a giant squid to follow you around and mess with other boats. |
| PhaedrusXY06-08-05, 06:46 PM | I'll second this and maybe see if you can get a giant squid to follow you around and mess with other boats.LOL, I just had an evil idea. Play a cleric, and after killing all the horrible, nasty sea monsters that are sure to try and molest your ship, you can animate them as undead. What's worse than being attacked by a giant squid/kraken? Why, being attacked by an UNDEAD giant squid/kraken! :evillaugh A cleric with the domains of Death (or Undeath) and Water would be fun as heck to roleplay, I think. Worship the god(ess) of watery graves, or something. :D |
| allenchan06-08-05, 06:54 PM | I think there's a lot of aquatic monsters that never get much show because most stuff is in dungeons. a paladin w/ aquatic mount would be cool, a druid, a cleric (maybe elemental archon from f&p). Your archer idea is pretty cool too, though. But I'd probally have to go with... WERE SHARK! :D |
| Phaxi06-08-05, 07:24 PM | A cleric with the domains of Death (or Undeath) and Water would be fun as heck to roleplay, I think. Worship the god(ess) of watery graves, or something. :D Bah, why take two domains when there's one combining them: Watery Death (PGtF) :P |
| Omega1306-08-05, 08:19 PM | Play an aquatic elf (or human, if you are using UA) and cut holes in the bottom of ships until they sink. Also, you can even loot boats after they sink! :D |
| CompleteSatori06-08-05, 09:49 PM | Actually the Savage Species has a pretty devastating Mounted Underwater Combat PrC, Waverider or something. |
| DDogwood06-08-05, 10:45 PM | You're playing a sea campaign and you're not planning on playing a Dread Pirate?!?!? If you want to get really cool, there's another post on here with a Warforged Ninja Pirate who rides a dinosaur and is accompanied by an army of mutant sea bass with wands of Scorching Ray strapped on their foreheads, which is pretty cool, but might be a little TOO cool. But more realistically, a Rogue/Ranger/Dread Pirate could be a lot of fun, as could a Wizard/Rogue/Dread Pirate (get a Parrot familiar). |
| Rulebook06-08-05, 10:51 PM | hmm, I'm about to start in a naval game myself (generic world, but uses just about everything. its more of an excersize to help the DM get used to sea-based games) and am interested in these things. anybody want to try thier hands building a Sorcerer/pirate type? |
| Tweedledope06-08-05, 10:53 PM | The Waveservant PrC from the Faiths and Pantheons is really pretty weak but has great flavor. I would suggest playing an Anthropromorphic Giant Squid Fighter...how many attacks is that again? *starts counting his fingers and toes* You can call yourself...Captain Killamari! Har-har-har. |
| PhaedrusXY06-08-05, 11:46 PM | hmm, I'm about to start in a naval game myself (generic world, but uses just about everything. its more of an excersize to help the DM get used to sea-based games) and am interested in these things. anybody want to try thier hands building a Sorcerer/pirate type?I used an NPC sorcerer as a "Pirate" once. He was just a generic sorcerer who used his spells in a clever way to take over other ships. His own "ship" was a folding boat. He was only about 6th level or so. Here is the tactics I remember using: (This assumes that immune to poison = immune to stinking cloud. It's not explicitly spelled out as such in the rules, but it seems very reasonable to me.) 1) Turn Invisible. 2) Cast Stinking Cloud on the deck of the enemy ship, while your crew pelts the enemy ship with crossbow fire. 3) Start summoning Lemures (the little malformed devils) onto the deck of the enemy ship. They are immune to poison, and have DR 5/silver. They should be able to wreak havoc against low level enemies, even though they themselves are pretty pathetic. 4) Continue until the enemy is dead. 5) Collect your new ship. :D |