| Post/Author/DateTime | Post |
|---|---|
| Jolly Josh07-14-05, 04:30 PM | anyone have Link to Marshall Builds? |
| UMiskatonic07-14-05, 05:08 PM | Marshal 2/Sorceror 6/Eldritch Knight 10/Spellsword 1/Dragonslayer 1 should do ya. |
| carnivore07-14-05, 05:09 PM | generally speaking...............Marshal is a Dip class 1,3,5, or possibly even a 7 level plunge most often you will find 1 level dips for the Cha synergy the Cha synergy is most Benificial for Bards, and Clerics. but other classes can gain from it as well: look for classes that make use of Cha based skills, like: UMD Diplomacy Bluff Handle animal Perform are the major ones that are used hope this helps...just start looking back a few pages :D |
| sCRuLooSe07-14-05, 07:25 PM | Marshall is also very good for support type characters. I am still rather fond of a brief character I had combining marshall and warchanter. The character was designed to be decent in combat by himself, art of war plus trip build for a decent battlefield controller. However, the character truly shined in combination with one of the other players, a summoner type character. It was fairly fun to give the summoned wolves a BAB of 20, a bunch of extra hp, and a +10 to trip for a 3rd level spell. Under this concept, I believe I took Art of War to boost my own and summoned creatures battlefield tactical options Determined Caster to give the caster extra oomph when summoned creatures were not an option Motivate Dexterity as the default ability to boost initiative for the entire party and to use in conjunction with some of the bard abilities since I took able learner (I was human) Let me know if you realy want the build and I will dig it up and post it. |