arcane caster lvl 25 need ur help in optimizing it [Archive] - Wizards Community

Post/Author/DateTimePost
LegacyOfTorment

07-15-06, 06:54 AM
im currently playing a level 25 epic campaing, for this game i have decided to play a wizard. the books i have available for use are PHB/PHB2//DMG/CW/CD/C arcane/C adventurer and the epic level handbook. as for the epic level handbook any feats the have been reprinted on the books avobe replaces the one on the epic handbook.

i all ready have an idea of what build im gona take but i would like to show it to all of u and hear ur coments on it and any changes that u recomend.
ok now for the character creation rules.

1. starting stats are 2x18/2x16/2x14 they can be place on what ever stat u see fit.
2. u get 2,100,000 gold pieces to spent on equipment but u may only get 10 items total. the items canot be from the epic level handbook or epic items from any of the above books for that matter.
3. no artifacts can be selected for equipment.
4. only PHB races are acepted and no templates.
i belive that to be all the necesary rules for character creation if any dout's come up ill be cheking this thread daily so please bring it to my atention and i will clarify. now on to the build i have chosen i will break it down from level 1 to 25 here it goes.
-class and feat selection-
1.wizard-feat 2 -=-=- sudden widen -=-=- spell focus (abjr)
2.wizard
3.wizard-feat -=-=- skill focus (spellcraft)
4.wizard
5.wizard-bf -=-=- energy substitution (electricity)
6.wizard-feat -=-=- split ray
7.elemental savant(air)
8.elemental savant(air)
9.elemental savant(air)-feat -=-=- greater spell focus (abjr)
10.elemental savant(air)
11.elemental savant(air)
12.elemental savant(air)-feat -=-=- twin spell
13.initiate of the sevenfold veil
14.initiate of the sevenfold veil
15.initiate of the sevenfold veil-feat -=-=- arcane thesis (enervation)
16.initiate of the sevenfold veil
17.initiate of the sevenfold veil
18.initiate of the sevenfold veil-feat -=-=- combat reflexes
19.monk-bfs -=-=- stunning fist
20.monk-bf -=-=- deflect arrows
21.initiate of the sevenfold veil-feat -=-=- exeptional deflection [epic]
22.elemental savant(air)
23.elemental savant(air)
24.elemental savant(air)-feat -=-=- infinite deflection [epic]
25.elemental savant(air)
-base attack and base save bonus-
ba-=-=-fort-=-=-reflex-=-=-will
1. 0* 0* 0* 2*
2. 1* 0* 0* 3*
3. 1* 1* 1* 3*
4. 2* 1* 1* 4*
5. 2* 1* 1* 4*
6. 3* 2* 2* 5*
7. 3* 2* 2* 7*
8. 4* 2* 2* 8*
9. 4* 3* 3* 8*
10. 5* 3* 3* 9*
11. 5* 3* 3* 9*
12. 6* 4* 4* 10*
13. 6* 4* 4* 12*
14. 7* 4* 4* 13*
15. 7* 5* 5* 13*
16. 8* 5* 5* 14*
17. 8* 5* 5* 14*
18. 9* 6* 6* 15*
19. 9* 8* 8* 17*
20. 10* 9* 9* 18*
21. 11* 9* 9* 18*
22. 11* 10* 10* 19*
23. 12* 10* 10* 19*
24. 12* 11* 11* 20*
25. 13* 11* 11* 20*
-item selection-
1. staff of power
2. cloak of resistance +5
3. amulet of healt +6
4. gloves of dexterity +6
5. head band of intelect +6
6. robe of eye's
7. ring of freedom of movement
8. manual of quickness of action +5
9. tome of understanding +5
10. tome of clear thought +5
the inheret bonus on stat for the books were given in level 20 to meet requirements for some feats.
-chosen starting stats and progression-
str 14
dex 18 stat increase at level 4 and 8
con 16
int 18 stat increase at level 12,16,20, and 24
wis 16
cha 14
-skill points at level 25-
concentration -=-=- 28
knowledge arcana -=-=- 28
knowledge planes -=-=- 27
knowledge dungenering -=-=- 27
knowledge religion -=-=- 5
knowledge nature -=-=- 4
spellcraft -=-=- 28
spot -=-=- 28
sense motive -=-=- 6
listen -=-=- 3
dicipher script -=-=- 21
-spell list-
level(1)summon monster 1(conj)/ray of enfeeblement(nec)/mage armor(conj)/orb of acid lesser(evoc)/protection from evil(abjr)/shield(abjr)/true strike(div)/magic missile(evoc)/charm person(ench)
level(2)scorching ray(evoc)/insight of good fortune(div)/tashas hiddeus laugther(ench)/blinding color surge(ills)
level(3)fire ball(evoc)/alter fortune(div)/energy vulnerability(abjr)/dispel magic(abjr)
level(4)enervation(nec)/call of stone(trans)/phantasmal killer(ills)/orb of force(evoc)/invisibility greater(ills)/otilukes resilent sphere(evoc)
level(5)teleport(conj)/cloud kill(conj)/blinking greater(trans)/balefull polymorph(trans)
level(6)overwhelm(ench)/chainlightning(evoc)/antimagic field(abjr)/true seeing(div)/desintegrate(trans)
level(7)force cage(evoc)/delay blast fire ball(evoc)/reverse gravity(trans)/finguer of deaht(nec)/power word blind(ench)
level(8)maze(conj)/polar ray(evoc)/horrid wilting(nec)/moment of prescience(div)/otto's irresistable dance(ench)/ghost form(trans)
level(9)mordenkainen's disjunction(abjr)/time stop(trans)/gate(conj)/shape change(trans)
-special abilities-
all class abilities from the elemental savant and initiate of the sevenfold veil prestige classes plus items.
cameron1

07-15-06, 05:18 PM
Okay, it looks like you've got a pretty solid build here. But I'd like to give a few recommendations.

First, why electricity/Air Savant? That is, why not acid/Earth Savant? It would give you a larger range of monsters not immune to your damage (i.e. undead). It can work, but I think acid would be a better choice.

Carmadine Monk or Kung Fu Genius (both use INT instead of WIS for monk abilities) would be beautiful for your build. Not sure if it fits into your feat selection, but it would make it so much easier on your abilities and AC.

Solid spell selection and I've always loved I of the SV. Looks solid though.
RD_Imperialist

07-15-06, 05:42 PM
Get a +30 competence bonus to spellcraft item. It's great for epic spells.
LegacyOfTorment

07-16-06, 03:13 AM
Okay, it looks like you've got a pretty solid build here. But I'd like to give a few recommendations.

First, why electricity/Air Savant? That is, why not acid/Earth Savant? It would give you a larger range of monsters not immune to your damage (i.e. undead). It can work, but I think acid would be a better choice.

Carmadine Monk or Kung Fu Genius (both use INT instead of WIS for monk abilities) would be beautiful for your build. Not sure if it fits into your feat selection, but it would make it so much easier on your abilities and AC.

Solid spell selection and I've always loved I of the SV. Looks solid though.

I choose electricity because it gave my 1 immunity (electricity) whit no vulnerabilities second because of the movement modes of the air elemental which is fly perfect 100 feet. I been thinking about what u said and i think ur right i should change from electricity to acid, alot fewer enemies are immune to that element and i need to do some dmg after all cause if not ill just be dead weight for the party and i like to pull my own weight when i play.

As for the carmadine monk and kung fu genius i have never heard of them could u tell me in what book can i find these.

Thanks for the compliment on the spell selection and i appreciate the recomendations.
PhoenixInferno

07-16-06, 03:51 AM
I choose electricity because it gave my 1 immunity (electricity) whit no vulnerabilities second because of the movement modes of the air elemental which is fly perfect 100 feet. I been thinking about what u said and i think ur right i should change from electricity to acid, alot fewer enemies are immune to that element and i need to do some dmg after all cause if not ill just be dead weight for the party and i like to pull my own weight when i play.Air Elemental Savant's movement mode is just plain awesome.

As for the carmadine monk and kung fu genius i have never heard of them could u tell me in what book can i find these.Carmendine Monk (Champions of Valor) and Kung Fu Genius (some Dragon issue) both change Monk abilities to INT from WIS.