| Post/Author/DateTime | Post |
|---|---|
| Ellanon09-06-04, 10:19 PM | Using the UA alternate race of Fire Elf, I am thinking about play a Transmuter. Fire Elf +2 Dex, Int -2 Con, Cha +1 attack vs. water subtypes -2 sv. vs. water and cold subtypes Resist Fire (5) Low Light Vision (3x) +2 Listen, Search, Spot Martial Proficiency with Longsword, Rapier, Longbow, Shortbow. Traits Spellgifted (+1 caster level (Transmutation) / -1 all other schools) Not sure about a second one or even if I should take another one. Ideas? Flaws Unfit You have trouble performing extended tasks. Effect: You incur a -8 penalty on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you cannot sleep in any armor without becoming fatigued. Special: You cannot take this flaw if you have the Endurance feat. You gain no benefit from the Endurance feat if you have this flaw. Unreactive (-6 Initiative) Feats Eschew Materials Spell Penetration Greater Spell Penetration STR 8 DEX 18 CON 7 INT 20 WIS 13 CHA 9 We are allowed 75 points to distribute among our abilities. I was thinking about using the Ultimate Wizard from Szatany. How does this look? Should I change anything? Should I scrap it and start over with another specialty? Our group simply needs an arcane caster, so if you have something special that you want tested, let me know. =) |