Arcane Dervish [Archive] - Wizards Community

Post/Author/DateTimePost
Qaetar

03-19-04, 04:59 PM
Arcane Dervish

Human Ninja 3/Wizard 6/Dervish 10

ECL Class BAB F R W Class Abilities, Feats
1 Nin 1 1 0 0 2 Sneak Attack +1d6, Ninja Dodge +1, Feat: Exotic Weapon
Proficiency (TWo-Bladed Sword),
Feat: Weapon Focus (Two-Bladed Sword)
2 Nin 2 2 0 0 3 Poison Use
3 Nin 3 3 1 1 3 Sneak Attack +2d6, Uncanny Dodge, Feat: Two Weapon Fighting
4 Wiz 1 3 1 1 5 Summon Familiar, Scribe Scroll, Level 1 Spells
5 Wiz 2 4 1 1 6
6 Wiz 3 4 2 2 6 Level 2 Spells, Feat: Mobility
7 Wiz 4 5 2 2 7
8 Wiz 5 5 2 2 7 Level 3 Spells, Wizard Feat: Spell Mastery
9 Wiz 6 6 3 3 8 Feat: Arcane Strike
10 Der 1 7 3 5 10 Dervish Dance 1/day and +1/+1, Movement Mastery, Slashing Blades
11 Der 2 8 3 6 11 Fast Movement +5'
12 Der 3 9 4 6 11 Dervish Dance 2/day and +2/+2, Spring Attack, Feat: Improved Two Weapon Fighting
13 Der 4 10 4 7 12 Dance of Death
14 Der 5 11 4 7 12 Dervish Dance 3/day and +3/+3, Fast Movement +10'
15 Der 6 12 5 8 13 Improved Reaction, Feat: Greater Two Weapon Fighting
16 Der 7 13 5 8 13 Dervish Dance 4/day and +4/+4, Elaborate Parry
17 Der 8 14 5 9 14 Fast Movement +15'
18 Der 9 15 6 9 14 Dervish Dance 5/day and +5/+5, Tireless Dance, Feat: ?
19 Der10 16 6 10 15 A Thousand Cuts
20 Nin 4 17 6 10 16 Speed of Darkness
Attacks at level 5:
4 BAB + 2 STR + 1 Weapon Focus - 2 TWF = +5/+5
1d8 base + 1.5 STR = 6 damage. Possibly +7 SA for 13 while flanking.

Level 10:
7 BAB + 4 STR + 1 WF + 1 Dervish Dance + 3 Arcane Strike - 2 TWF = +14/+14/+9
1d8 base + 3 STR + 1 Dervish Dance + 3d4 Arcane Strike = 16 or +7 SA for 24 while flanking.

Level 15:
12 BAB + 4 STR + 1 WF + 3 DD + 3 AS - 2 TWF = +21/+21/+16/+16/+11/+11
1d8 base + 3 STR + 3 DD + 3d4 AS (+7 SA) = 18 (26)

Level 20:
17 BAB + 5 STR + 1 WF + 5 DD + 3 AS - 2 TWF = +27/+27/+22/+22/+17/+17/+12 x2
1d8 base + 3.75 STR + 5 DD + 3d4 AS (+7 SA) = 20.75 (27.75)

Make that a +5 weapon with +1d6 energized on each side:
+32/+32/+32/+32/+27/+27/+27/+27/+22/+22/+22/+22/+17/+17
29.25 (36.25) damage for an output of 409.5 (507.5) if all 14 attacks hit.

Comments, suggestions?

(Qaetar)

As a note: I used the idea that a double-bladed weapon is affected at both ends by Arcane Strike, which will probably get clarified against.
HoshiAdam

03-19-04, 06:17 PM
Even if you can't use a double weapon, you could always blow two spells into it, one for each end. For the last feat, Power Attack wouldn't be too bad.

I can easily see a variant of this using Sorcerer6 instead of Wizard6. While it doesn't synergize as well with Rokugan Ninja, the extra spells might be useful with Arcane Strike. And bluff as a class skill can always be useful.
Qaetar

03-19-04, 06:42 PM
Oh, forgot to note. Use a specialist Wizard and you get as many spells as a Sorc.

Arcane Strike can only be used once per round, so you can't just blow two spells.

(Qaetar)
Neonsamurai

03-19-04, 06:44 PM
Depending on your INT score i'd use Dervish3 over Ninja3. If you're using sorcerer instead of wizard you should keep ninja imo.


[EDIT:]
DOH! I mean Swashbuckler3 not Dervish3 of course =) See what late night board rushing does to you :P
Qaetar

03-19-04, 06:49 PM
You mean Swashbuckler 3.

Ninja gave me Dodge.
HoshiAdam

03-19-04, 11:24 PM
Forgot about specialist wizard, that is better. And nothing about Arcane Strike says it can be used only once per round. I'd allow it to affect all the attacks with a weapon, since it can be used with natural weapons (plural in the description).
Qaetar

03-19-04, 11:31 PM
Wow, I always read "Once per round, when you activate..." Silly me. My first instinct was Monk with flurry for it, but Dervish gets two full attacks.

(Qaetar)