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| tarbrush06-27-06, 06:12 PM | Hey everyone, this is my first attempt at a post so please be a bit gentle :) I have a sublime chord/fochlucan lyrist (druid3/bard2/divine oracle2/arcane heirophant2/SC1/FL1) at 12th, and I am feeling constricted by the number of spells I can take. Now, I know that there are a couple of 'which spell' threads, but I've only found ones for straight arcanists and gish. So bearing in mind I have bardic stuff, druidic stuff and limited 1-3 level spells, what do people suggest that I take for my precious sublime chord spell slots? Mainly interested in 4-6, but all advice is welcome. The grittier details. Due the wonders of divine oracle and some netbook of feats cheese (in my defense the DM specifically allowed us to use NBOF feats before I even came up with the character) I have the oracle domain and the time domain as known spells already. They are as follows Time Domain Spells Oracle Domain Spells True Strike Identify Gentle Repose Augury Haste Divination Freedom of Movement Scrying Permancy Commune Contingency Legend Lore Moment of Prescience Greater Scrying Foresight Discern Location Time Stop Foresight I can use these books Dungeon Master's Guide 3.5 Player Handbook 3.5 Arms and Equipment Guide Book of Exalted Deeds, Book of Vile Darkness Tome and Blood, Sword and Fist, Masters of the Wild, Defenders of the Faith, Song and Silence Complete Adventurer, Complete Arcane, Complete Divine, Complete Warrior Draconomicon Dieties and Demigods Epic Level Handbook (Yes, will be used... eventually) Expanded Psionics Handbook Manual of the Planes, Planar Handbook Oriental Adventures (the "oriental" area is far east of here, so a character would need explainations) Savage Species Stronghold Builder's Guidebook Hero Builder's Guidebook Netbook of Feats Unearthed Arcana (with DM consulting) Races of Destiny Races of Stone Races of the Wild Magic of Incarnum Magic of Faerun Monster Manual I, II and III Fiend Folio Eberron Core Libris Mortis PHB2 I'm already pretty much sold on celerity, teleport and greater dispel, and I really like unluck and channeled pyroburst. The party I'm in is a loose alliance of very eeevil (with 3 e's) people, mainly spellcasters. It is an alliance of convenience, so I can't afford to be too specialised and rely on them to cover my weaknesses. Happy party buffs, not so appropriate, make me harder to kill stuff, very good. I think that covers it. Cheers. EDIT I knew I forgot something. Please explain what it is you like about these spells. Limited slots means the spells need to stand out ;) |
| tarbrush06-28-06, 01:21 PM | Got Any Grapes? A ducks walks into a bar and asks, "Got any grapes?" The bartender, confused, tells the ducks that no, his bar doesn't serve grapes. The duck thanks him and leaves. The next day, the duck returns and says, "Got any grapes?" Again, the bartender tells him that, no, the bar does not serve grapes, has never served grapes, and, furthermore, will never serve grapes. The duck, a little ruffled, thanks him and leaves. The next day, the duck returns, but before he can say anything, the bartender begins to yell: ''Listen, duck! This is a bar! We do not serve grapes! If you ever ask for grapes again, I will nail your stupid duck beak to the bar!'' The duck is silent for a moment, and then asks, ''Got any nails?'' Confused, the bartender says no. ''Good!'' says the duck. ''Got any grapes?'' __________________ In other news :bump: |