| Post/Author/DateTime | Post |
|---|---|
| blackbrrd07-04-05, 03:43 PM | Books accepted: 3.5 Core + Complete warrior Spiked chain not allowed The character is going to be played from lvl 10 and up Race: human Fighter2/wizard4/Spellsword1/Eldritch Knight 3/Derivish 3/Eldritch Knight 4-10 BAB 18, CL 14, 14 fort, 7 ref, 12 will Feats: ================ Combat Expertise (H) Improved Trip (F1) WF Guisarme (1st) Dodge (3rd) Mobility (6th) Combat Reflexes (9th) Power Attack (12th) Quicken Spell (15th) ??? (18th) The basic concept is a character never standing still and always moving around, tripping opponents. In addition he can buff himself and party members. What do you think of .. the weapon choice? the classes/prc choices? the feat selection? the race selected? Thanks in advance :) Oh.. and stats... 30 point buy... Str 16 (+2 stat gains) Dex 12 Con 14 Int 14 (+3 stat gains) Wis 10 Cha 8 Ok, I am wondering if I am painting this character up in a corner where he won't do anything... The idea is to have him use greater invisibility, mirror image, displacement, blink, etc to stay out of harms way and make his opponents provoke a lot of AOO. At higher levels some of these spells can be quickened... His main purpose is making battle unpredictable and confusing to the enemy, not doing damage. He would probably work best in a party needing a skirmisher that can keep opponents away from the rest of the characters. He could probably also use the wall spells to good affect to divide the battle ground further against opponents that aren't affected much by illusions... |
| blackbrrd07-05-05, 01:38 PM | Updated the post with some additional ideas that I would like to have some input on. |