Archer build help [Archive] - Wizards Community

Post/Author/DateTimePost
maven50312

07-24-05, 01:34 PM
Ok, I might be mildly retarded, but I couldn't find the search function to look for a build. I'm starting a 4th level Eberron game and I want to build an archer. Sneak Attack really isn't useful because I'd only really get it maybe once per fight. I'm more or less looking for something that I can just lay damage into enemies.
10, 10, 10, 16, 16, 16 are my stats and I'm allowed a +1 LA race already bought off. Game is 3.5 (obviously) as well as most all books. Dragon mags are allowed. Although I don't have access to any of them, so if you post anything, please stat what it does/how it works etc. Any suggestions?
ksbsnowowl

07-24-05, 02:30 PM
First off, check the Archer Build Thread linked in my sig.

Also, check out the Justice of the Weald and Woe PrC found in Champions of Ruin. Given the nifty new arrow spells found in that book, I'd say up to a 4 level dip could be advantageous, despite the minor hit to BAB.

Also check out the Splitting weapon enhancement found in that same book. It basically doubles your attacks per round...
maven50312

07-24-05, 02:37 PM
I really do like your Combat Archer build, unforunately it's 3.0. There any way to update to 3.5 while still having the same feel/effect?
cryptictravler

07-24-05, 04:01 PM
In Eberron the possibilities for making an good archer build on an Artificer are pretty good. The key is early and cheap access to spells no other optimized build gets (like Ranger and Paladin 4 spells) and by combining spell effects that are hard to all fit it one build (and remaining combat effective).

I would play something like
Warforged Psion1 (if you can get psionic manifester) / Artificer 19 or Artificer 20 if you cannot

Take the substitution level which allows you to enchant your self at 2XP for the price of one (4th level) as well as the 1st level substitution (which gives you free abilities).

The psion levels are pretty much throwaway but allow you access to Craft Universal Item which in turn gives you access to spells which add all sorts of insight bonuses.

Spells/powers to look into:
The Arrow spells from the CAdv which allow you to threaten and give you some nifty whirlwind-esque abilities.

Offensive prescience for +9 insight bonus to damage

Precognition Offensive (attack bonuses to make up for the fact that you are not a full bab class).

The polymorph chain

The enlarge chain or better yet the nasty, nasty, WuJen spell that really nobody else would ever have access to which allows you to become Gargantuan. These can really ups the bow damage, and if you can threaten a big enough area you can make AoO attacks like almost no other build.

Divine Favor/Divine Might/Divine Agility/Righteous Might

Really anything which increases damage because that is honestly the hardest thing to do with a bow.