Archer meant to annoy spellcasters, neat trick maybe? [Archive] - Wizards Community

Post/Author/DateTimePost
Mr. Dog

05-16-06, 01:56 PM
Human for Bonus feat

1 Ranger 1) Fav En., Wild Empathy, Track, Zen Archery, Point Blank Shot
2 Cleric 1) Turn Undead, Two Domains: Time (Imp. Init.), War (WF: Lbow)
3 Ranger 2) Ranged Style: Rapid Shot, Precise Shot
4 Ranger 3) Endurance
5 Ranger 4) Animal Companion
6 Ranger 5) 2nd Fav. En., Quicken Spell
7 Ranger 6) Improved Ranged Style: Manyshot
8 Deepwood Sniper 1) Keen Arrows, Range bonus +10 ft/level
9 Deepwood Sniper 2) Concealment Reduction 10%, Magic Weapon, Crit Mult +1, Divine Metamagic: Quicken
10 Occult Slayer 1) Magical Defense +1, Weapon Bond
11 Occult Slayer 2) Vicious Strike, mind over magic 1/day
12 Occult Slayer 3) Auravision, magical defense +2, Open Feat
13 Occult Slayer 4) mind over magic 2/day, nondetection cloak
14 Occult Slayer 5) blank thoughts, magical defense +3


Anyway, the idea just kind of came to me last night. Divine Metamagic works on divine spells. Rangers cast divine spells.

Hunter's Mercy helps you crit people you shoot at with a bow. Hunter's Mercy is a ranger spell.

So a ranger that could crit someone using quickened Hunter's Mercy would possibly do a fair amount of damage.

Then I thought about Occult Slayer's Vicious Strike, which lets you deal double damage when you ready an action to disrupt a spellcaster.

So you ready an action to disrupt spellcasting, and before you shoot the caster, cast (using Divine Metamagic: Quicken) a quickened Hunter's Mercy.

You fire, crit (a x5 crit in this case), and additionally deal double damage. Not sure if this would be dmgx2 or just a x6 crit in this case.

But regardless, this seems like it could be fun. Additionally, you're not a one-trick pony, having the ability to heal using wands, cast some low-level cleric buffs, and of course, track and survival like a normal ranger. You can attack all day long with the bow normally, you just happen to shine when harrassing a spellcaster.

BAB is 13, base saves are 9/10/8 (All at 14th).
Pinky's brain

05-16-06, 02:18 PM
Hunter's mercy works during the next round, not the current round ... and at that level you can simple use a lesser metamagic rod of quickening to quicken hunter's mercy. No divine metamagic required.

I think it's a nice trick, but ideally you would have to find a way to combine it with synchronicity so it doesn't cost you your turn :)