Archmage Evoker & Arcane Thesis: feat help [Archive] - Wizards Community

Post/Author/DateTimePost
Pierson_Lowgal

10-18-06, 07:29 PM
I've got a 5th level Wizard (evoker) in a World’s Largest Dungeon Campaign that I plan to take into the Archmage prestige class with Mastery of Shaping and Mastery of Elements.

So, I plan to throw Empowered, Sonic Fireballs that never hit my allies; any suggestions on using Arcane Thesis to make this fireball even better? Or would you recommend something else for my 9th, 10th and 15th level feats, perhaps Greater Focus Evocation, Greater Spell Penetration, Craft Wondrous [depends on how WLD is] or Arcane Mastery?

Campaign Restrictions:
Core, Complete, PHBII, Races of Stone, Wild, Destiny and Complete Mage if I buy it :)
DnD group sensitive to optimization.

Wizard 15 / Archmage 5

1 Wizard 1 Spell Focus Evocation, Spell Penetration, Scribe Scroll
2 Wizard 2
3 Wizard 3 Spell Focus Transmutation
4 Wizard 4
5 Wizard 5 Empower Spell
6 Wizard 6 Craft Wand (love craft wand)
7 Wizard 7
8 Wizard 8
9 Wizard 9 [open]
10 Wizard 10 [open metamagic or item creation]
11 Wizard 11
12 Wizard 12 Skill Focus Spellcraft
13 Wizard 13
14 Archmage 1
15 Archmage 2 [open]
16 Archmage 3
17 Archmage 4
18 Archmage 5 [empower spell-like ability or quicken spell like ability look good]
19 Wizard 14
20 Wizard 15
JaronK

10-18-06, 07:39 PM
With Arcane Thesis, Fell Weaken becomes free, as does Still Spell and Silent Spell. Still spell means you ignore spell failure entirely, so you can actually wear decent armour, and between that and silent spell you're pretty much psionic. Fell Weaken is a huge deal... -4 strength on every enemy hit by your spells is quite useful.

JaronK